The SEL project has a high aim to build a 3D game engine which is Simple, Easy to Learn. All SAMPLE text in this area are placeholders for layout reference only.
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A 3D renderer to synthesise free-viewpoint video. Free-viewpoint video allows 3D view synthesis from multiple video streams providing freedom of viewpoint in video - a Virtualized Reality(tm).
This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
Freestyle is a software for Non-Photorealistic Line Drawing rendering from 3D scenes. Inspired by Pixar's Renderman, it is designed as a programmable interface to allow maximum control over the style of the output image.
avoCADo is a 3D design and modeling program (CAD) which aims to be a collaborative tool with an intuitive user interface for both engineers and artists alike. avoCADo is open source under the GPL.
With Ingo Wald's permission, XFRT has been created to provide a free (LGPL), high-performance library that is application source-compatible with the OpenRT api .
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.
Currently, this project consists of a pure java math expression parser optimized for repeated evaluation. Development of an interactive 3D math visualization application based on this parser is planned for the future.
Libsmog is a flexible 3D game engine written in C++. It has been designed from the ground up to provide a dynamic, performance oriented, flexible, multi-player, easy to implement audio and visual experience.