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LGPL Open Inventor (tm) C++ API using OpenGL from original SGI source. Inventor is the standard API for developers of Windows, Linux, and other Unix 3D applications. Current version only works on Irix and Linux. Port in progress to other platforms.
gltt is a library that allows you to read and draw TrueType fonts in
any OpenGL application.
It supports bitmapped and anti-aliased font drawing as well as
vectorized and polygonized drawing.
Kobayashi Maru is a free, expandable, portable, multi-theme Open Source 3D-Space Fight Simulator in the traditions of games like Elite, X-Wing vs. Tie-Fighter or Wing Commander.
KobayashiMaru is portable to any platform featuring OpenGL.
DISCONTINUED SimSimSim offers help for writing simulation-like programs,
by taking care of mundane issues such as managing the display
window, 3Drendering (X, OpenGL, etc), simulation control (start/stop),
random number generation, settings, message l
C/C++ library with functions and datastructures which come in handy with 3D programming. F.e. it contains a 3Dstudio MAX' ASE importer/compiler, vectormath functions etc. It's developed as an add-on library for DemoGL, but can be used by any other program
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The OpenGL Class Library (GLCL) is intented to be a set of C++ classes,
available through static and dynamic libraries, that will allow the
developer to create OpenGL applications using C++ quickly.
This project develops a sound rendering plugin for the 3D animation package Maya from Autodesk. The name of the project comes from the latin word crepo, which means "to sound".
We are a group of students in a french university (perpignan). This is the project of our studies in computer science. This is a 3D engine written in C++ and that use OpenGL/SDL under GPL licence.
This project is about rendering of very large and very detailed terrain. An mixture of chunked-lod, geomipmap and fractals is used to handle the large terrain and make it very detailed.
QS-City 3D is a quality assurance application to ensure the correctness of geometric objects described in the CityGML format. The objects may be viewed in an OpenGL-based 3D view.
A modern 3D App framework using OpenCL to render via raytracing
Uses OpenTK/OpenCL/Cloo to render the 3D scene, allowing such features as RayTraced Shadows and Reflections - Includes AssImp integration to allow importing of many 3d file formats.
Requires Windows 10/Visual Studio 2017 and a OpenCL compatible GPU.