Showing 154 open source projects for "platform"

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  • 1
    Photontrik is a new raytracer meant for speed, quantity and quality. Written entirely in C++, Photontrik can be used by any 3D suite on any platform with the ability to output to an XML file. It is currently in its infancy, but could use a lot of help.
    Downloads: 0 This Week
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  • 2
    The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
    Downloads: 0 This Week
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  • 3
    The tunnel fighter game is made using CrystalSpace. The game is about freeing the hyperspace tunnels of an alien menace. It should work on any platform CS supports. You can play from a 1st or 3rd person perspective.
    Downloads: 0 This Week
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  • 4
    Bindenlicht is a Java(tm) binding for the Irrlicht Engine, bringing a high quality open source 3D engine to the Java(tm) platform.
    Downloads: 4 This Week
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  • 5
    A 100% platform independent 2D/3D hybrid engine complete with networking (via BSD Sockets), database support (using MySQL), built-in webserver (again via BSD Sockets), graphics (via OpenGL and Cg for Shaders), sound (via OpenAL) and window management.
    Downloads: 1 This Week
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  • 6
    NGN is an open source and cross platform realtime 3D graphics engine.
    Downloads: 0 This Week
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  • 7
    Cal3D is a skeletal based 3d character animation library written in C++ in a platform-/graphic API-independent way.
    Downloads: 0 This Week
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  • 8
    This is a multi platform network render queue manager for Lightwave 8 accessible through a web browser
    Downloads: 0 This Week
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  • 9
    Narcotik Engine is a cross-platform object oriented 3d graphics engine based on OpenGL. It is minimalistic to provide the developer the most flexibility for his/her project.
    Downloads: 0 This Week
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  • 10
    Xgdk is a Cross-Platform Game Development toolKit. Its purpose is to provide a set of easy-to-use and extendable libraries for rapid development of 3d interactive applications such as videogames, demos and prototypes.
    Downloads: 0 This Week
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  • 11
    NeoEngine is an Open Source platform independent 3D game engine written in C++
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    Downloads: 1 This Week
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  • 12
    Lightweight and flexible rendering system used as an educational, expermental or quick-start platform for developing real-time 3D rendering applications, particularly games, technology demos, intuitive real-time architectural/interior design tools etc.
    Downloads: 0 This Week
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  • 13
    AA3D - Ascii-Art 3D engine all-software cross-platform 3D library in C that uses a terminal as its display system.
    Downloads: 0 This Week
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  • 14
    Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.
    Downloads: 0 This Week
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  • 15
    Space Invaders OpenGL is a 2D/3D clone of Space Invaders developed with the OpenGL API. The host language is C/C++, and the OS platform Windows. For Windows Vista/Seven, the program must be "Run as administrator". I'll do a fix if I have time. Thanks.
    Downloads: 6 This Week
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  • 16
    SGL is a cross-platform, C++, scene graph API for real-time visualization (e.g., vis-sim, gaming, scientific modelling, GIS apps). It manages all the data needed to render a 3D scene using OpenGL.
    Downloads: 1 This Week
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  • 17
    BORG - BORG Open Rendering GUI - is a network rendering system developed by TAUTOLOGIX for RenderMan compliant renderer. BORG is platform independent and used to distribute rendering jobs. It can also be used as a GUI for the supported renderers.
    Downloads: 0 This Week
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  • 18
    SuperConductor is an Open Source Multi-Platform render farm controller for coordinated rendering control of multiple graphics/computation/rendering projects using multiple client apps (World Construction Set, Lightwave, Maya, SoftImage, POV-Ray).
    Downloads: 0 This Week
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  • 19
    The Vizard research community is dedicated to sharing virtual reality projects that are used by behavioral scientists. These projects are developed on the Vizard platform and have been made open-source for anyone to use or modify.
    Downloads: 23 This Week
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  • 20
    TinyGL on SDL is a free implementation of TinyGL library (mini-openGL) under multiplatform SDL library. Also, it is a fixed-point fast implementation for low platform as GP32 console.
    Downloads: 0 This Week
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  • 21
    mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.
    Downloads: 0 This Week
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  • 22
    A 3D hardware shader language, which is really open source and replaces CG,CGFX,HLSL and similar tools, is cross platform and truly vendor independent.
    Downloads: 0 This Week
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  • 23
    MindEngine is an API-independent and cross-platform 3D engine written in C++. It is completely modular in design with a fully-working plug-in system and supports OpenGL and Direct3D rendering APIs with the aim to one day include support console systems.
    Downloads: 0 This Week
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  • 24
    ...Milk Engine will contain everything needed to develop a game, even for the newbie. Yet it’s very useful for advanced users. It’s based on OpenGL and SDL, therefore it’s also cross-platform.
    Downloads: 0 This Week
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  • 25
    PyDemeter is a Python wrapper for the Demeter terrain engine, a cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. It can be used in conjunction with PyOSG,
    Downloads: 0 This Week
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