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PhotoCloud is a tool to browse and a navigate for datasets composed of (a) a collection of registered images and (b) a 3D model over which images are aligned. The 3D model can be a point-cloud, triangle mesh. PhotoCloud is based on a client/server architecture and it is scalable: very large dataset (both in terms of (a) and (b) can be handled.
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
Spirits of Runeyard is a new concept of online graphics role playing game.
It's a game placed in a fantasy world between swords and magic, where every player can live a second life or simply enjoy to play a new type of gameplay.
PBADEV gathers lessons learned making GIMPVS available on Windows platforms and Makes Blender available together with GIMP on Microsoft Windows Platforms. PBADEV aims at providing the highest quality softwares to artists and developers.
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A work in progress. obScene will be a highly photo-realistic raytracer which includes fractal primitives, advanced lighting/texture effects and python scripting access.
This project develops a sound rendering plugin for the 3D animation package Maya from Autodesk. The name of the project comes from the latin word crepo, which means "to sound".
the goal of this project is to give for the open source community and the specialy the xsi users a bridge for xsi users to pixie first and later 3delight and prman.
The JitOgre Project is a Jitter external for Cycling 74's Max graphical data flow language, which embeds the Ogre3D rendering engine, exposing its functionality to the Max-Jitter environment.
An exploration into the techniques of procedural content generation. The aim of the project is to generate a 3D realistic looking bathroom from procedurally generated content.
A project to provide a simple platform-independent framework for rendering with hardware-accelerated OpenGL in an offscreen buffer. Results are captured for print, broadcast over video, web, etc.
Mirage Game Engine is a full-scale game engine designed to pull the future game Mirage. It's build on open-source (some customized) libraries only. (Currently Ogre3D, ODE, Lua, OIS and OpenAL is planned).