Showing 1291 open source projects for "source"

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  • 1
    An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
    Downloads: 0 This Week
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  • 2
    A library for 3D engines, providing auxiliary functions to help loading/writing models and other types of files related to 3D.
    Downloads: 0 This Week
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  • 3
    Trixel is a Volumetric Raytracer that displays a solid world made out of cubes. Feel free to optimize it or add features, but please show me your result if you do so.
    Downloads: 0 This Week
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  • 4
    B-Reality is a 3D game or real-time simulation engine. It is centered on physic simulation: every object in a scene is animated in function of its physic properties and forces applied on it.
    Downloads: 0 This Week
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  • 5
    Downloads: 0 This Week
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  • 6
    BSP is the de facto standard node builder for the classic 3D shoot'em'up Doom.
    Downloads: 0 This Week
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  • 7
    REndering application
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  • 8
    Essence is a 3d game engine being written in C++ for the Windows platforms. The engine is an efficient but easy-to-use toolkit for developers wishing to create games, prototypes or visualisations. It will provide programmers with a library which man
    Downloads: 0 This Week
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  • 9
    Development of a software engine and SDK supporting 3D online multiuser games / worlds and a MMORPG based on it.
    Downloads: 0 This Week
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  • 10
    Our goal with this project is to create a fully featured raytracer with the added ( and main ) feature of handling implicit surfaces. Photon Mapping / Caustic Rendering will also be included, as well as a Qt/OpenGL based GUI.
    Downloads: 0 This Week
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  • 11
    Indirect3D is something like 3D ActiveX - it is a set of specifications that allows to use objects written on different programming languages in one dynamic interactive scene.
    Downloads: 0 This Week
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  • 12
    A Space-Flight Simulator, divided into two parts. The first is sapphire-fx, a scriptable particle-engine for OpenGL. The second is the game and game engine iteself.
    Downloads: 0 This Week
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  • 13
    bEngine is an open source OpenGL-based multiplatform graphics engine.
    Downloads: 0 This Week
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  • 14
    XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
    Downloads: 1 This Week
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  • 15
    The "OpenGL ParticleEngine" is a project to present possible uses of particles in a computer game, which is based on a programming class in computer science studies at the University of Technology Aachen. It's written using C++ programming language.
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  • 16
    CyberToolbox for Java is a VRML2.0/97 authoring tool for Java platforms. <p>The CyberToolbox is a first prize winning entry in the Java 3D programming contest which was held on 1998 :-) <p><img src="http://sourceforge.net/dbimage.php?id=2639">
    Downloads: 0 This Week
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  • 17
    CyberToolbox for WIN32 is a VRML2.0/97 authoring tool for for beginner creators who has not been studied programming languages. <p><img src="http://sourceforge.net/dbimage.php?id=2641">
    Downloads: 0 This Week
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  • 18
    3D Rubix Cube written in C++. What more has to be said
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  • 19
    CyberToolbox for Java3D is a VRML2.0/97 authoring tool for for beginner creators who has not been studied programming languages.<p><img src="http://sourceforge.net/dbimage.php?id=2642">
    Downloads: 0 This Week
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  • 20
    Onate (Oh No! Another ThreeD Engine) will start off as a simple 3d engine for rendering a varing type of objects on screen. It will be written in C++ using the STL throughout. It uses SDL for graphic output.
    Downloads: 0 This Week
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  • 21
    NWNModels Viewer is a program to view 3d models of the Neverwinter Nights(c) game. This first version not include view animations, yet. This program use opengl to render models.
    Downloads: 0 This Week
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  • 22
    Translation of DirectShow Base Classes from C++ to Delphi should allow Delphi programmers to write their own DirectShow filters.
    Downloads: 0 This Week
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  • 23
    SceneEditor: Made in Delphi 4. Editor on creation demos, 3D spaces and objects. Scene is creation from triangle, at which give change their position, rotation, size, design, textures, transparency textures. Option loading files on the DXF format (A
    Downloads: 0 This Week
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  • 24
    Project Rebirth covers the investigation and development of an object-oriented graphics engine. My aim is to design a powerful framework for an object-based system that can be used to render a variety of different scenes.
    Downloads: 0 This Week
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  • 25
    TerraPage Utils is a collection of utilities for working with terrain databases in the TerraPage format (http://www.terrex.com). Tools include a TerraPage DLL, a viewer for DirectX and a viewer for OpenGL Performer (not yet started). Available in CVS.
    Downloads: 0 This Week
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