Showing 1011 open source projects for "c source code"

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  • 1
    We are a group of students in a french university (perpignan). This is the project of our studies in computer science. This is a 3D engine written in C++ and that use OpenGL/SDL under GPL licence.
    Downloads: 0 This Week
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  • 2
    This project develops a sound rendering plugin for the 3D animation package Maya from Autodesk. The name of the project comes from the latin word crepo, which means "to sound".
    Downloads: 0 This Week
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  • 3
    This is a OpenGL for porting to DirectX 3D SDK.
    Downloads: 0 This Week
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  • 4
    the goal of this project is to give for the open source community and the specialy the xsi users a bridge for xsi users to pixie first and later 3delight and prman.
    Downloads: 0 This Week
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  • 5
    An approach to implement a 3D rendering engine based on OpenGL|ES.
    Downloads: 0 This Week
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  • 6
    A simulation of galaxy crashes.
    Downloads: 0 This Week
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  • 7
    The Aspect Engine is a 3D realtime game engine based on the DirectX platform.
    Downloads: 0 This Week
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  • 8

    PX3D

    Programmable X3D is a X3D implementation for .NET Framework

    Programmable X3D is a open source software library providing application programming interface for software developments on .NET Framework.
    Downloads: 0 This Week
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  • 9
    Glutmaster is a set of platform-independent classes that wrap GLUT in a C++ object model.
    Downloads: 0 This Week
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  • 10
    Realistic hair rendering on GPU.
    Downloads: 0 This Week
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  • 11
    Irrswig is a project to create many language bindings for the Irrlicht rendering engine using the swig binding generator.
    Downloads: 0 This Week
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  • 12
    Minimalist Game Framework for Xna. A very simple, yet more flexible alternative to Xna's Game framework.
    Downloads: 0 This Week
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  • 13
    Mirage Game Engine is a full-scale game engine designed to pull the future game Mirage. It's build on open-source (some customized) libraries only. (Currently Ogre3D, ODE, Lua, OIS and OpenAL is planned).
    Downloads: 0 This Week
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  • 14
    The JitOgre Project is a Jitter external for Cycling 74's Max graphical data flow language, which embeds the Ogre3D rendering engine, exposing its functionality to the Max-Jitter environment.
    Downloads: 0 This Week
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  • 15
    An exploration into the techniques of procedural content generation. The aim of the project is to generate a 3D realistic looking bathroom from procedurally generated content.
    Downloads: 0 This Week
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  • 16
    RealityFramework is a graphics (Irrlicht .NET CP), sound (openAL), physics (Newton Dynamics), scripting (LUA) and networking (Lidgren) solution for multimedia applications.
    Downloads: 0 This Week
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  • 17
    A project to provide a simple platform-independent framework for rendering with hardware-accelerated OpenGL in an offscreen buffer. Results are captured for print, broadcast over video, web, etc.
    Downloads: 0 This Week
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  • 18
    Project working on a portable implementation of the Khronos OpenGL SC API specification.
    Downloads: 0 This Week
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  • 19
    Cross-platform Multiplayer First Person Shooting 3D Tank Game with OpenGL and OpenAL.
    Downloads: 0 This Week
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  • 20
    These programs allow for a distributed 3D images to span multiple computers using a client/server model and OpenGL.
    Downloads: 0 This Week
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  • 21
    The visualization framework contains a scene graph to manage 3D objects. Processing of input data is handled by operators. Operators have ports which can be connected, so that the evaluted data is passed from one to the next operator.
    Downloads: 0 This Week
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  • 22
    Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
    Downloads: 0 This Week
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  • 23
    Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build. Also includes accessory tools for managing builds and ports of your game product.
    Downloads: 0 This Week
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  • 24
    The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
    Downloads: 0 This Week
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  • 25
    Land.Scape presentation using Negen2Engine. This is my work at studies. It'll use DirectX9.0c and SM3 for graphics.
    Downloads: 0 This Week
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