Showing 939 open source projects for "gnu assembler windows"

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  • 1
    Myrmidon tracer is a 2 in one projetcs as it will in a first time implement a fully functional raytracer using CSG, different light model(Phong, Cook Torrance, Ward...) and other BRDF. The second part of the project is the use of Photon mapping techniqu
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  • 2
    The 3ds to java converter is a 3ds loader for java3d. It uses the C-library lib3ds to convert files into a format that can easily be read into java, solving many of the bugs other 3ds loaders for java3d have.
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  • 3
    A networked 3D Open-source engine based on OpenGL. A modular approach is taken to allow for other APIs/platforms to be supported. (Look at the documetation for help compiling).
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  • 4
    AE Engine is a free 3D Engine. It runs in Linux and Windows and uses OpenGL or DirectX for graphics rendering and SDL or DirectX to communicate with the operating system. Its main goal is to be fast, flexible and easy to use.
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  • 5
    QRay is an interactive 3D modelling system in Java. It's built-in real-time raytracing engine implements the Quadric-CSG representation model and the Seed-Fill optimization method, which empower QRay to provide cool WYSIWYG 3D modelling functionalities.
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  • 6
    Promote game development in general for Iowa State University students, and to get them involved with the internet game development community. We'll be writing many game tutorials and sample games.
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  • 7
    Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3. No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs. The SDK provides functions from initializing the window till model animating and renderin
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  • 8
    A General Purpose 3D engine with plug-in technology to enable different algorithms/packages that best suit the task at hand, be it games, 3D conferencing or just playing around in a 3D environment.
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  • 9
    Mundo is a 3D online environment in which the environment itself is created and expanded by the community using the provided tools.
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  • 10
    A C/S system to visualize very large terrains from a 1st-person view. The terrain model is stored in multiple resolutions depending on the distance of the viewer. This produces fast high quality images from all distances.
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  • 11
    A MMORPG where each user gets a shack in a slum part of a fantasy d&d type world. they must use whatever skills they can in order to progress. which will enable them to BUILD weapons, clothes, better accomodation etc. No Built-in Shops means ev
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  • 12
    FileConv is a set of utility classes that allow java programmers to load/write 3d files of various formats to/from 3d applications and convert between various file formats so that people using different 3d applications can collaborate on the same project
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  • 13
    UGS is a GPL C++ 3D engine based on multiplatform APIs such as OpenGL and SDL. It implements a full 3D Object Model supporting hardware acceleration, lights, cube environment and bump mapping, multi texturing and advanced effects like shadows,
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  • 14
    Jokasta is a fledgeling Java raytracer that will soon support XML scenefiles, distributed rendering and a modular, plug-in engine.
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  • 15
    libGDN is a joint effort by the Gamedev.net community to create a comprehensive cross API and platform library of useful game development components and functions.
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  • 16
    CamelotSharp is a realtime packet analyser / parser for the game Dark Age Of Camelot.
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  • 17
    ToxiTea its a graphic framework that aims to make easier programming of graphic ambients. ToxiTea is: Renderer indepedent. Fully Multithreaded. Customizable. Fast.
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  • 18
    Teddy is general graphics application framework/library. Current features include windowing system and a simple scene graph library.
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  • 19
    the Rabbit Run is a piece of machinima currently in production by part of the Quake done Quick team. We are making modifications to the Quake1 engine so as to enable particular audio and video effects in the resulting playback engine.
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  • 20
    Computer Aided Interior Designing. One will be able to load 3d models (household) to Geerkoto and arrange them in custom 'room'.
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  • 21
    POD is a project designed to produce working distributed model code, and applying that to 3d spaces. At first, this will work with simple cases, working upward to a fully working 3d environment, with interaction.
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  • 22
    A fully free simple OpenGL module for Microsoft C# (C-Sharp).
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  • 23
    Java Inventor is a Java interface to Open Inventor. Open Inventor (http://oss.sgi.com/projects/inventor/) is a popular API for developers of 3D applications. Java Inventor uses the Java Native Interface (JNI) to access the Open Inventor C++ libraries.
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  • 24
    Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
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  • 25
    The self-assembling structure simulator is a project to simulate the building of arbitrary 3D shapes from identical triangular components
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