Showing 360 open source projects for "web-based"

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  • 1
    Lexolights is 3D model viewer focused on photorealistic user experience. To achieve the scene realism, it uses shaders and other latest technologies. It is based on OpenSceneGraph.
    Downloads: 0 This Week
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  • 2
    Imogen

    Imogen

    GPU Texture Generator

    Imogen is a real-time, node-based procedural texture generation tool aimed at artists, developers, and shader enthusiasts. It allows users to build complex material textures using a graph-based interface, combining operations like blending, noise, filters, and color correction in a non-destructive workflow. Built with Vulkan and ImGui, Imogen provides immediate visual feedback and supports GPU acceleration for high-resolution texture output.
    Downloads: 0 This Week
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  • 3
    Gio.js

    Gio.js

    A declarative 3D globe data visualization library built with Three.js

    Gio.js is an open source library for web 3D globe data visualization built with Three.js. What makes Gio.js different is that it is simple to use Gio.js to customize a 3D data visualization model in a declarative way, add your own data, and integrate it into your own modern web application. Gio.js is an open source library for web 3D globe data visualization built with Three.js.
    Downloads: 0 This Week
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  • 4
    PyMOL Molecular Graphics System

    PyMOL Molecular Graphics System

    PyMOL is an OpenGL based molecular visualization system

    The Open-Source PyMOL repository has been moved to github: https://github.com/schrodinger/pymol-open-source We still use the pymol-users mailing list here on sourceforge. Please subscribe for community support: https://pymol.org/maillist (Note: SourceForge email newsletter and special offers are optional and can be unchecked) The PyMOL community wiki has its own home: https://pymolwiki.org/
    Downloads: 54 This Week
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  • 5
    xeogl

    xeogl

    A WebGL-based 3D engine for technical visualization

    xeogl is an open source JavaScript library from xeolabs for 3D model visualization on WebGL. It gives you tools to create interactive 3D worlds in your browser. Load models from formats like glTF or OBJ, or generate them programmatically. Navigate them with the camera and script them with Javascript, to build compelling 3D presentations. Load multiple models. Isolate/move/emphasize objects. Camera navigation controls. Camera animations (flyto, follow, path etc). Emphasis effects (wireframe,...
    Downloads: 0 This Week
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  • 6
    Prerender SPA Plugin

    Prerender SPA Plugin

    Prerenders static HTML in a single-page application

    Flexible, framework-agnostic static site generation for sites and SPAs built with webpack. This is the stable 3.x version of prerender-spa-plugin based on puppeteer. If you're looking for the (now-deprecated) 2.x version, based on PhantomJS, take a look at the v2 branch. The goal of this plugin is to provide a simple prerendering solution that is easily extensible and usable for any site or single-page-app built with webpack. Plugins for other task runners and build systems are planned. ...
    Downloads: 0 This Week
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  • 7
    GPU,  a Global Processing Unit

    GPU, a Global Processing Unit

    A framework for distributed computing

    An extensible framework for distributed computing on P2P grids. We support peaceful free and open research and build an internet supercomputer. We render movies, solve Eternity puzzles, predict climate and improve a ~30 GHz cluster of clients.
    Downloads: 0 This Week
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  • 8

    QuesoGLC

    free implementation of the OpenGL Character Renderer

    QuesoGLC is a free implementation of the OpenGL Character Renderer. QuesoGLC is based on the FreeType library, provides Unicode support, and is designed to be easily ported to any platform that supports both FreeType and the OpenGL API.
    Downloads: 4 This Week
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  • 9
    React Adopt

    React Adopt

    Compose render props components like a pro

    ...The library provides a simple adopt method that combines results from a mapper into a single render function. It supports use cases involving multiple render-prop utilities, React Context consumers, custom render handling, mapper-based prop shaping, and inline composition. At only about 0.7 KB minified, it is intentionally small and focused. It is most useful in older or render-prop-heavy React codebases that need a cleaner composition pattern without introducing a larger state-management abstraction.
    Downloads: 0 This Week
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  • 10
    EtiC Galaxy simulation

    EtiC Galaxy simulation

    Galaxy extraterrestrial life simulation

    ...The V2_1 provides several new features: planets surface magnetic field, reworked life stage transitions, integration of MW exoplanets catalog, planets view and graphs window optionally on different threads... EtiC is based on OpenGL / GLFW 3.2, runs on MSWindows 7 and MacOsX. Source code in C++, was developped using the Dev-C++ IDE and XCode.
    Downloads: 0 This Week
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  • 11
    3DBrainExplorer is a lightweight OpenGL-based 3D renderer for scientific visualization of volumetric data (NIfTI) featuring real-time image manipulation, AAL brain labels (Tzourio-Mazoyer et al., 2002), SPM5 statistical images and stereo display.
    Downloads: 0 This Week
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  • 12
    A tool for finding missing or corrupt images in a sequence. Also generates basic statistics from Exif data. Targeting time-lapse and render-farm users when using post-processing tools such as After Effects.
    Downloads: 2 This Week
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  • 13
    Kokua

    Kokua

    Kokua is a V3 based open source metaverse viewer project.

    Kokua is an open source metaverse viewer project based on the Second Life Viewer source. Disclaimer: This software is not provided or supported by Linden Lab, the makers of Second Life. The goal of Kokua is to greatly improve the usability of the Viewer through community involvement, thoughtful design, modern development methods, and a pro-change atmosphere.
    Downloads: 0 This Week
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  • 14

    Card Raytracer Benchmark

    Short C++/Java/C#/Python benchmark

    This is a short C++/Java/C#/Python benchmark. Based on Paul Heckbert's sources. Thank you Paul!
    Downloads: 0 This Week
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  • 15
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 0 This Week
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  • 16

    Igor

    Scenegraph System

    Scenegraph System based on Windows and OpenGL Development continued at https://github.com/tanzfisch/Igor
    Downloads: 0 This Week
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  • 17
    HTML GL

    HTML GL

    Get as many FPS as you need and amazing effects by rendering HTML/CSS

    60 FPS and amazing effects by rendering HTML/CSS in WebGL, framework agnostic. HTML GL solves "the slow DOM problem" by creating WebGL representations of DOM elements and hiding actual DOM after. This speeds up HTML/CSS animations and transformations by using 3D hardware acceleration and allows to apply OpenGL effects as modern 3D games have. Using HTML GL you still work with HTML/CSS as you are common to, but DOM elements are just facades to their WebGL representations. These GPU...
    Downloads: 1 This Week
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  • 18
    kicad 3D rendering

    kicad 3D rendering

    kicad 3D is aimed to add 3D realistic feature on kicad pcb CAD

    ...STEP AP214 and VRML models parametric generated available at: https://github.com/easyw/kicad-3d-models-in-freecad/tree/master/cadquery/FCAD_script_generator production release is based on http://bazaar.launchpad.net/~kicad-product-committers/kicad/product/ with few differences aimed to export 3D and 3D manipulating stable release is based on kicad 4022 stable version kicad 3D adds the 3D realistic rendering of 3D pcb objects and board with copper layers and drill. Thanks to Dr. Thomas Spindler that did the 3D code... ...
    Downloads: 6 This Week
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  • 19

    Medusa Engine

    A C++ 3D game engine.

    The Medusa Engine is a C++ based engine. This engine was used to develop "DarkSpace" a space based MMORTS released in 2001.
    Downloads: 0 This Week
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  • 20
    Crystal Space 3D SDK
    Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
    Downloads: 4 This Week
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  • 21
    CorEngine
    CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
    Downloads: 10 This Week
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  • 22
    Vitral SDK (Vitral Software Development Kit) is a java based software architecture for the development of computer graphics applications. Supports solid modeling, offline and JOGL rendering, animation/simulation and human-machine interaction.
    Downloads: 0 This Week
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  • 23
    Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages.
    Downloads: 0 This Week
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  • 24
    A graph-based procedural texture editor to create 2d seamless textures for real-time rendering applications.
    Downloads: 5 This Week
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  • 25
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development!
    Downloads: 3 This Week
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