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OpenGL 3D engine.
Reads .obj file with texture in jpg or tga file format.
Multi models loader
Multi matérials.
Collision détection.
Octree subdividing.
SpaceMouse implementation.
POT engine! is a portable 3D graphic engine based on OpenGL and SDL... not only for gaming purposes! Currently reads XGL/ZGL format and generates objects from displace bitmaps.
Tsunami is a Univesal Render Engine Interface able to plug into many 3D aplications letting them convert their meshes in the engine\'s particular format and our intension is to be help by another programmers to recode for other 3d formats and plataforms.
An Eclipse plugin for editing and managing textures for POV-Ray (Persistence of Vision Raytracer). Inspired by TextureView and is an addition to PovClipse.
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Geographic restrictions, eligibility, and terms apply.
Render DGA-files (COLLADA file format) to a renderer supporting the RenderMan Interface. COLLADA is a registered trademark of the Khronos Group. The RenderMan Interface is a registered trademark of Pixar
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
QS-City 3D is a quality assurance application to ensure the correctness of geometric objects described in the CityGML format. The objects may be viewed in an OpenGL-based 3D view.