Showing 1263 open source projects for "gnu/linux"

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  • 1
    wxToolkit is a little summary of useful helpers for wxWidgets such as a little 3D Engine, burning support and more
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  • 2
    Just A My Practice Work In Visual C++
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  • 3
    A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
    Downloads: 0 This Week
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  • 4
    SoftArt has been moved to google code server. Check http://code.google.com/p/softart/ please.
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    qfusion is the id Tech 2 derived game engine powering the game Warsow
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  • 6
    GLCaml is an Objective Caml interface for OpenGL versions 1.1, 1.2, 1.3, 1.4, 1.5, 2.0 and 2.1 plus some platform-independent extensions.
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  • 7
    With Ingo Wald's permission, XFRT has been created to provide a free (LGPL), high-performance library that is application source-compatible with the OpenRT api .
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  • 8
    Demo code for setting up per-pixel lighting in OGRE.
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  • 9
    The Stereoizer transforms a 2-dimensional image into a stereoscopic image using a depth map.
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  • 10
    Anim8orLoader is a Java 3D loader for 3D models or scenes saved in the Anim8or file format (.an8).
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  • 11
    Terram is a fast-paced racing game through a randomly generated winding tunnel against computer or human opponents. Currently in early development.
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  • 12
    Worlds Project is a Java based English to 3D Tool. It renders in 3D whatever you type.
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  • 13
    OGLComponent is an OpenGL canvas for .NET Applications. The supplied library contains an UserControl written in C++ which allows drawing OpenGL scenes in a Form. A simple example for VS2005 is supplied in order to help users to get started.
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  • 14
    3D graphics engine in C++ using OpenGL with features such as cel-shading and anaglyph (3D-glasses) rendering
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  • 15
    Xface is a set of open source tools for creation of MPEG-4 and keyframes based 3D Talking Heads controlled over network with SMIL-Agent scripts.
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  • 16
    A GPU GLSL implementation of a Uniform-Grid accelerated Ray Tracer. Basic test boxes and Stanford bunny are currently renderable. Tested on ATI X1600 mobile, FireGL V3400, and 8800gt.
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  • 17
    Architecture for POV-Ray. A set of macros for easy creation of walls, windows, doors, railings and other things useful for building creation.
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  • 18
    Second Life is a 3-D virtual world entirely built and owned by its residents.
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  • 19
    A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.
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  • 20
    GTO is a file format whose primary usage is storage of static geometric data, though it can be used to store just about anything.
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  • 21
    LightTrace is a simple but versatile object-oriented raytracer that renders a scene and saves the image as a bitmap. The program is controlled by editing a text configuration file. A compiled Win32 executable is provided.
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  • 22
    A basic ray tracer written in the Scala language. Features includes photon mapping and a frontend written in Groovy. Planed features are volumetric lighting and shadow photons.
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  • 23
    AVRCNC is a CNC-Controller based on an ATMega8 and some other (cheap) hardware. Main advantages compared to L297+L298 are: - simpler to build - easier to expand - mega8 controlls motors directly - no time-critical tasks on PC
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  • 24
    Currently, this project consists of a pure java math expression parser optimized for repeated evaluation. Development of an interactive 3D math visualization application based on this parser is planned for the future.
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  • 25
    The 'Half Baked Ray Caster' provides 3D rendering mixed with native Flash MovieClip type objects. It supports textures and lighting, and fairly smooth animation on high end PCs. It's written using the free Flex 2 SDK, a C preprocessor and make tools.
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