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Project 1 BLENDER MACROS AUTOMATION, add presets to bge, allow automatic unwrapping and texturing,automatic logic setup project 2 learn,create share education is priority this is an open gui 3d rendering development project allowing you to share ,art kno
Ensure the availability of your data with coverage across AWS, Azure, and GCP on MongoDB Atlas—the multi-cloud database for every enterprise.
MongoDB Atlas allows you to build and run modern applications across 125+ cloud regions, spanning AWS, Azure, and Google Cloud. Its multi-cloud clusters enable seamless data distribution and automated failover between cloud providers, ensuring high availability and flexibility without added complexity.
The Pulse Engine is a game engine that has been developed over the course of two years. Along with the Pacemaker toolset, it contains everything you need to create a game including 3D rendering, audio, networking, and python scripting.
Gens2 is a software-only 3D engine for Win32 platform using DirectX. It features real-time lighting and ray-traced shadowing (per-pixel and per-vertex),basic physics engine (collision detection, gravity and jumping),3DStudioMAX ASE format support(limited
EGL is a pure java 3D Graphics API which was designed for J2ME mobile devices and based on CLDC 1.0 only, which provided OpenGL-like interface and supports basic 3D pipeline and texture.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
No-Nonsense Code-to-Cloud Security for Devs | Aikido
Connect your GitHub, GitLab, Bitbucket, or Azure DevOps account to start scanning your repos for free.
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This project simulates a multi-agent system (swarm) behavior both graphically and not. The purpose of this project is to research the properties suggested in "stability analysis of swarms" V.Gazi & K.M.Passino. Using the vpython library for 3D modeling
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
Allows communications between Poser (www.e-frontier.com) and external applications. Implements loading of files and saving of content to and from Poser from external applications (like Windows Explorer, P3dO, Advance Library).
UPDATE: Chromium is no longer updated or maintained. The project is frozen.
Chromium is a flexible framework for scalable real-time rendering on clusters of workstations, derived from the Stanford WireGL project code base.
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
Spineless is a generic cross-platform 3D game engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
A Open Source project with the main goal to make a simple way to display 3D objects from a Geodatabase (PostgreSQL/PostGIS) on the Web. This project was created by OpenGEO (www.opengeo.com.br).
Slut is a programming framework for generative, synthetic, interactive, network-enabled graphics. THIS IS AN OLD PROJECT. But since you are interested in it you should check out the SceneExpression project: http://labs.nortd.com/sx/
Fraction is a flexible .NET framework for creating applications powered with cutting-edge technology, such as shader support, render targets, environment mapping and more.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
This project is horribly outdated, and will never be updated again. I'd recommend against using.
The DGM 3D Engine is a Visual BasicProject. The engine can be loaded up as reference file (DLL) in most Visual Studio languages, allthough Visual Basic is adviced.
ATOM3D.NET is a Realtime 3D Game Engine thats inded to support everything needed to create games. A3D.NET will support Graphics through OpenGL and DirectX, Sound, Network, Physics, GUI and more.
A3D.NET is a complete state of art game engine.
mgE3D - mgEngine3D is an unfinished 3D Engine based on OpenGL. By now
it provided several features like scenetree, mesh/skeleton mesh rendering and animation, terrain, materials, textures, multiple viewports, Python exporter for Blender and so on.
A project to provide a simple platform-independent framework for rendering with hardware-accelerated OpenGL in an offscreen buffer. Results are captured for print, broadcast over video, web, etc.