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The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
Ambient Occlusion research project on graphics hardware Uses Cg/OpenGL. Presents a new image space algorithm that allows for local ambient occlusion effects; and a sphere based approximation with ambient occlusion using a sprite based approach.
Ghia is a 3d library which allows consumers to switch between various software and hardware renderers. Software renders include zbuffer texture mapping, z-sorting polys and a wireframe. Simple scenes rendered in 30 fps with the texture mapped renderer.
Cadabra is a 3D Rendering Engine that makes 3D game development easy and is full of cool features targeted at the latest hardware available. This SourceForge.net project features add-ons, demos, and tools for the Cadabra 3D engine.
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Muli3D is a rendering library which implements features of current graphics hardware in software. The focus is on ease of use and clear code; therefore Muli3D is best suited for research and teaching.
Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
A 100% Java OpenGL library that provides both a software implementation and a JNI interface for hardware support, Java implementations of GLUT, GLU and GLX are also provided. Check out the Home Page for some examples.
The ion engine is a portable 3D graphics engine for C++. It completely abstracts the underlying API (both OpenGL and Direct3D are supported). Programmable hardware is fully supported.
A 3D hardware shader language, which is really open source and
replaces CG,CGFX,HLSL and similar tools, is cross platform and truly
vendor independent.
High quality volume graphics on consumer PC hardware. This GPL project is a graphics application for the visualization of 3D volume data on uniform rectilinear grid, as they arise from tomographic measurement or numerical simulation in computational scie
UGS is a GPL C++ 3D engine based on multiplatform APIs such as OpenGL and SDL.
It implements a full 3D Object Model supporting hardware acceleration, lights, cube environment and bump mapping, multi texturing and advanced effects like shadows,
StereoGL will provide a uniform interface for stereo 3D displays under OpenGL, supporting as many hardware devices as possible. It will also include utility functions such as calculation of left/right viewing transforms.
A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)
A project to provide a simple platform-independent framework for rendering with hardware-accelerated OpenGL in an offscreen buffer. Results are captured for print, broadcast over video, web, etc.