Open Source Windows 3D Rendering Software - Page 19

3D Rendering Software for Windows

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  • 1
    A cross-platform GUI, new language (eC), and 3D engine.
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  • 2
    java3d-eclipse project defines a set of plug-ins for building java3d enabled applications.
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  • 3
    The Elixir Engine is going to be a set of libraries useful for game programming under the Win32 platform. It covers from underground tasks like resource managing and console commands to higher tasks like graphics, sound and input.
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  • 4
    Elric is a 3D engine (and gui) for .NET 2.0 that has been under development for several years which is finally making the jump to open source.
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  • 5
    This is a simple 3D engine which is currently in development. It works with Assimp for model loading and is based on OpenGL as well as CG for shading programs.
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  • 6
    Engine SHELL 3D
    Проект графического движка для создания 2D и 3D сцен. Базируется на функциях OpenGL, DirectX 9,10, вычислениях процессора (программный расчёт сцен).
    Downloads: 0 This Week
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  • 7
    Engine for rapid game prototyping, helping developers to quickly test their ideas during early development cycles or visualize ideas for interested sites without huge effort for developing custom engine first.
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  • 8
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  • 9
    EpicWorks is a graphic engine for game development, which the main goal is the use of the most recent technics of real-time rendering.
    Downloads: 0 This Week
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  • 10
    Erica is an interior design Java application for quickly choosing and placing furniture on a house.
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  • 11
    Essence is a 3d game engine being written in C++ for the Windows platforms. The engine is an efficient but easy-to-use toolkit for developers wishing to create games, prototypes or visualisations. It will provide programmers with a library which man
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  • 12
    EtiC Galaxy simulation

    EtiC Galaxy simulation

    Galaxy extraterrestrial life simulation

    EtiC is a galaxy simulation software that generates and renders a mock galaxy for rational estimation of the number of extraterrestrial civilizations. Stars and planets are simulated with plausible physical characteristics, based on user-adjustable parameters. An EtiC simulation run consists to generate a galaxy disk physical stars, associate planets to the stars, and for habitable planets, simulate the life stages evolution until extinction. A visual animation of the galaxy and user selection of highlighted star-planet objects is provided, together with statistics (25+ graphs) and estimates of Drake equation factors. The V2_1 provides several new features: planets surface magnetic field, reworked life stage transitions, integration of MW exoplanets catalog, planets view and graphs window optionally on different threads... EtiC is based on OpenGL / GLFW 3.2, runs on MSWindows 7 and MacOsX. Source code in C++, was developped using the Dev-C++ IDE and XCode.
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  • 13
    Exodus is a 3D RTS game project. All sources including tools are included in the same project under sourceforge.
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  • 14
    EyesRay render a 3D scene with the raytracing algorithm. Some specifics points are: a scene loader, the support of transparency, avaibility to generate images (ppm format)...
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  • 15
    FIEUI is a combination of a utility library and tools, for Managed DirectX 9. It is built on top of Direct3D and written in C#. It provides a high level solution for creation and integration of 2D user interface overlays. UI data files are XML based.
    Downloads: 0 This Week
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  • 16
    Fl_Arc_Canvas is a FLTK Canvas implementing the Arcball rotation control based on quaternions, proposed initially by Ken Shoemake.
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  • 17
    FO3D
    FO3D describes an XSL-FO standard compliant method for representing 3D content in the FO documents and provides an exemplary extension for the use with Apache FOP (Version 0.95) - available under the Apache License v2.0 - to create 3D PDF documents.
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  • 18
    Frecil3D is a Povray compatible raytracer with support for sphere, quadrics, plane and box primitives.
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  • 19
    An easy to use managed graphics engine. Utilises OpenGL, Direct3D9, and Xna through an abstraction layer. Accompanied by a number of other helpfull tools, for example to simplify input and networking.
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  • 20
    Multiplatform Game Engine for next generation hardware.
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  • 21
    Fernweh3D

    Fernweh3D

    Fernweh3D is an interactive audiovisual album by Termotank.

    Fernweh {fern-weh} <noun>, orig. german beeing homesick for a place you've never been. Fernweh3D is a new, interactive album by Termotank. It is a dark and bucolic three-dimensional world begging to be explored. The user moves throughout the virtual space of this world, which is specially crafted so that the tracks from the new album may be discovered and listened to therein. Fernweh3D does not make use of any predetermined paths or preferential orientation; it has no plot, no directions to be followed, and no order of operations. The user has total freedom and absolute control over their virtual body. --- In 2025, celebrating the tenth anniversary of its original encarnation, Termotank released a remastered and optimized VR version for modern headsets. You can find it at: https://termotank.com/VR --- Termotank is a project created in 2008 by Matías Brunacci and Guido Flichman. https://termotank.com
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  • 22
    FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.
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  • 23
    API and OS independent realtime 3D engine for game or multimedia application development.
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  • 24

    FixeEngine

    A 3D rendering / entity engine

    This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
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  • 25
    libfixgl, is an implementation of the OpenGL standard for realtime 3D graphics, based on fixed point arithmetic. It is mainly targeted towards handheld consoles such as the GP2X, GP32, GBA, or other FPU-less embedded devices.
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