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Open5:Open Source Framework for Interactive Virtual Environment. Open5 proposes a modular architecture and a flexible event loop to fit any VR/MR/AR setup and to support multi-input configurations using Open Technologies such as OpenSG and OpenTracker.
Ve3D is a VRML/Open Inventor model viewer. It's an scene composition program since it has tools to manipulate and hide models. It supports active stereo display.
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This project is in the field of Computer Graphics. It provides C++ classes to compute accessibility shading on 3D objects. It uses ray tracing to compute accessibility values and stores the result in 2D textures maps.
The aim of this project is to develop a 3D mobile navigation app for hikers and cyclists using OpenStreetMap and NASA SRTM data. It's also intended to build a desktop version allowing users to preview a walk or bike ride before they go.
ANUGA viewer is a graphical 3D rendering program suitable for animating the sww output files from the Finite Volume hydrodynamic modelling package ANUGA.
An open source game engine written in C++. This game engine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
GEONE (Game One Engine) is a game engine, core of the 'Skull Game' developed in parallel with the engine. GEONE es un motor de juegos, la base de 'Skull Game', desarrollado en paralelo con el motor.
Quick3dApplet - a java applet for displaying interactive 3d on a webpage. This is a fast renderer that should be viewable on most browsers without the viewer having to load extra plugins (uses java 1.1). It can read the 3ds model format.
tkBacktracer is a cross-platform interactive visualization tool to explore the tool motions in RS-274D "G-code" CNC files used in computer controlled milling and manufacturing.
N3D is a library for 3D related programs, including the related mathematics, primitives, scene graph and environment adapters (OpenGL via Tao, Direct3D).
The MXRToolkit consists of a library of routines to help with all aspects of building mixed reality applications. As an application of MXRToolkit, 3DLive can be used for capturing live 3d virtual viewpoint and putting live humans in mixed reality.
Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...
FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.
A GUI for PBRT with the following goals: 1) User interface representative of internal scene structures and modifications of those structures with OpenGL/GLSL previews, partial render preview, and visual debugging. 2) GPGPU and muticore functionality.