3 projects for "https/localhost11501" with 2 filters applied:

  • Ship Agents Faster Icon
    Ship Agents Faster

    Transform your applications and workflows into powerful agentic systems at global scale.

    Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
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  • Custom VMs From 1 to 96 vCPUs With 99.95% Uptime Icon
    Custom VMs From 1 to 96 vCPUs With 99.95% Uptime

    General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.

    Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
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  • 1
    Teem

    Teem

    Tools to process and visualize scientific data and images

    ...Includes N-dimensional image I/O and processing, volume rendering, diffusion tensor processing, and more. Latest code via git clone http://git.code.sf.net/p/teem/teem.git . Join us at https://discord.gg/xBBqZGXkF7
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    Downloads: 20 This Week
    Last Update:
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  • 2
    Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
    Downloads: 1 This Week
    Last Update:
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  • 3

    GMAN

    A RenderMan-compatible renderer, revived in 2026

    ...The z-buffer renderer supports all seven RenderMan quadrics, convex polygons, matte/plastic/metal surface shaders, ambient/distant/point lights and TIFF, PNG, JPEG and PNM output. It builds on macOS and Linux with C++17 and CMake. Development, releases and build instructions: https://github.com/jac18281828/gman Start page: https://2ad.com/gman Questions and bugs: https://github.com/jac18281828/gman/issues Contact: info@2ad.com GMAN implements part of the RenderMan interface. Texturing, antialiasing, motion blur and shading-language compilation remain unfinished. See the GitHub README and release notes for current capabilities. ...
    Downloads: 0 This Week
    Last Update:
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