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Armory is an open-source 3D engine focused on portability, minimal footprint and performance. The renderer is fully scriptable with deferred and forward paths supported out of the box. Armory provides a full Blender integration add-on, turning it into a complete game development tool. The result is a unified workflow from start to finish. Powered by Armory engine, ArmorPaint is a stand-alone software designed for physically-based texture painting.
3D rendering engine made using Python as an exploratory adventure into the world of 3D graphics. It also Incorporates the wireless display handler from the Electronic-Shelf-Label-Management-System V2.0.
Based on the work of Rad-hi: https://github.com/Rad-hi/3D-Rendering-Desktop-App
Used .obj file: https://free3d.com/3d-model/low_poly_tree-816203.html
Vivid3D is a C++ IDE/3D engine, with python scripting.
Vivid3D is a C++ IDE/3D engine, with python scripting. - It uses DX12 or Vulkan,
and will support RTX features.
It features gameplay facilitated by Python.
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
...It provides tools for developers to create and distribute artist friendly GUI's that control custom RIB export. This makes it easy to use Blender with any RenderMan(TM) compliant renderer or render specific feature.