Showing 10 open source projects for "alpha"

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  • 1
    Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
    Downloads: 2 This Week
    Last Update:
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  • 2
    The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
    Downloads: 0 This Week
    Last Update:
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  • 3
    The project will provide a Cocoa framework to interface OpenGL in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D
    Downloads: 0 This Week
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  • 4
    An open source 3D engine designed specifically to use ObjectiveC.
    Downloads: 0 This Week
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  • 5
    Shader builder for Mac OS X. Supports NVidia's Cg language.
    Downloads: 0 This Week
    Last Update:
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  • 6
    Tracy: a raytracer is a raytracer built upon the Cocoa framework. This is an amateur project, but intends to provide many interesting features.
    Downloads: 0 This Week
    Last Update:
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  • 7
    OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The source code was released on the 21nd of September 2001 under the GPL by bath Uni.
    Downloads: 0 This Week
    Last Update:
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  • 8
    Firefly is a simple, relaxing program that animates three dimensional surfaces as they grow and morph between one another. The program is implemented with AppKit and OpenGL in Objective-C for Mac OS X.
    Downloads: 0 This Week
    Last Update:
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  • 9
    An Open Source Render compatible with the RenderMan Interface (currently version 3.2) from Pixar and highly expandable, with addition of geometric plug-ins, hidder plug-ins, output device plug-ins, and Shading Language extension plug-ins.
    Downloads: 0 This Week
    Last Update:
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  • 10
    A set of tools to provide a flexible editing system for an arcade-style engine, in developing of hardcore game epics.
    Downloads: 0 This Week
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