GLScene Engine for Delphi & C++Builder VCL Windows 32/64
GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering 3D scenes in graphic applications. Update of newer versions of the trunk has been moved to https://github.com/glscene
GLTF/GLB Windows Shell Extension: This shell extension automatically adds thumbnail images to .glb files in Windows File Explorer and provides a right click menu option to generate a 3D preview image for .gltf files. Supports multi-file select and directory processing.
Pre-built Windows x64 installer available at https://buymeacoffee.com/nathancrews/e/255640
LAS/LAZ Pointcloud Windows Shell Extension: This "quick viewer" shell extension provides a Windows File Explorer right click menu...
VirtualGL redirects 3D commands from a Unix/Linux OpenGL application onto a server-side GPU and converts the rendered 3D images into a video stream with which remote clients can interact to view and control the 3D application in real time.
Lexolights is 3D model viewer focused on photorealistic user experience. To achieve the scene realism, it uses shaders and other latest technologies. It is based on OpenSceneGraph.
Ycad is a library of CAD functions in Java. Currently only DXF is supported for reading, viewing and writing. The DXF drawing may be rendered to a Graphics object for printing or imaging.
An Ogre camera control system plugin. Easily expandable and plugable to current Ogre projects. It implements some basic camera modes: free, orbital, chase, through target... Still in early stage.
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not...
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
Multi-Language Wrapper Collection for the Irrlicht Engine
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/).
It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
Technology demonstrator of 3D rendering and navigation within a standards compliant web page (requires browser SVG support), no need for a plugin. Intended for use creating basic informative diagrams, ideal for live 3D animations through a web 2.0 mashup. Uses JavaScript to generate SVG (inline) from X3D (inline) using a VRMLScript compliant environment object (an implementation of the VRMLScript standard in JS).
Web Geostatistics is an application that allows you to visualize data from various sources in a 3D environment. The main goal is to look nice and to produce simple but effective statistics of any kind of data that has an associated time and location.
This is my first attempt at building a reusable framework for 3D applications (not an engine!), primarily for educational purpose and also because none of the already existing tools did satisfy me. No longer maintained.
FO3D describes an XSL-FO standard compliant method for representing 3D content in the FO documents and provides an exemplary extension for the use with Apache FOP (Version 0.95) - available under the Apache License v2.0 - to create 3D PDF documents.
Open Factory 3D is a free factory design application that helps you to place your machines and factory equipment on a factory 2D plan, with a 3D preview.
ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
A software tool enabling the user to browse through an image stack created by a confocal microscope. Points can be plotted through the stack, producing a digital 3D representation, which can be viewed in 3D and compared with other plots.
This project is in the field of Computer Graphics. It provides C++ classes to compute accessibility shading on 3D objects. It uses ray tracing to compute accessibility values and stores the result in 2D textures maps.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
An open source game engine written in C++. This game engine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...
FCOLLADA based COLLADA plugins for Maya and 3DSMax. Newer plugins with 1.5 support and support the files mentioned in "Papervision3D Essentials" by Paul Tondeur are available at http://opencollada.org . Please use this project for FCOLLADA related topi
AKtive Media is an ontology based cross-media annotation (Images and Text) system. Our goal is to automate the process of annoation by suggesting knowledge to the user in an interactive way while the user is annotating and hence minimizing user effort.
Earth3D is a program to display the earth as a 3D globe (including heightfields) in real-time. One can zoom until cities become visible. It uses huge datasets that are loaded on demand over the internet. It is possible to embed dynamic data into the view