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Original reference implementation of "3D Gaussian Splatting"
...The project is widely used in computer graphics, spatial capture, virtual production, research, and experimental 3D reconstruction workflows. It relies on image-based reconstruction pipelines such as COLMAP to estimate camera positions before optimizing the Gaussian representation. Overall, Gaussian Splatting has become a foundational reference implementation for modern real-time radiance field rendering.
SpiderGL-Tutorials are the official tutorials of the SpiderGL library
SpiderGL-Tutorials are the official tutorials of SpiderGL.
SpiderGL is a JavaScript Computer Graphics library aimed at developing CG applications for the web platform that uses WebGL for real-time rendering.
These tutorials are realized with the 0.2.0 version of the SpiderGL library.