Showing 159 open source projects for "two"

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  • 1
    The Alhacen Ray Tracer is an open source real time ray tracer aimed at achieving competitive 3d graphics performance on everyday computers while allowing for dynamic reflections and global illumination. It is written in the C programming language.
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  • 2
    We are a group of students in a french university (perpignan). This is the project of our studies in computer science. This is a 3D engine written in C++ and that use OpenGL/SDL under GPL licence.
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  • 3
    Lux Render is a new GPL/Open Source unbiased render engine.
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  • 4
    Project Water is a multiplayer war simulation game containig our game engine (developed simultaneously) which is meant to be independent of this game and possibly used in our future projects.
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  • 5
    Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build. Also includes accessory tools for managing builds and ports of your game product.
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  • 6
    PhotoCloud is a tool to browse and a navigate for datasets composed of (a) a collection of registered images and (b) a 3D model over which images are aligned. The 3D model can be a point-cloud, triangle mesh. PhotoCloud is based on a client/server architecture and it is scalable: very large dataset (both in terms of (a) and (b) can be handled.
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  • 7

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
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  • 8
    A library and many frontends written to achieve an unbiased renderer with many features and good performance.
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  • 9
    The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
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