Showing 757 open source projects for "php 3D rendering"

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  • 1
    NetBlend is a full featured network rendering system for Blender, made from the ground up in C++. Take full advantage of the computers on your network, to slash render times.
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  • 2
    3DzzD is an API to publish 3D on the Web using Java 1.1 technologie.
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  • 3
    Cross-platform Multiplayer First Person Shooting 3D Tank Game with OpenGL and OpenAL.
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  • 4
    The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
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  • 5
    Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
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  • 6
    OOGL is a set of simple C# object wrappers to OpenGL handles. The classes in OOGL are designed as a object oriented utility library to provide some basic 3d graphics services. These services include WinForms like GUI services and skeletal animation.
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  • 7
    The Alhacen Ray Tracer is an open source real time ray tracer aimed at achieving competitive 3d graphics performance on everyday computers while allowing for dynamic reflections and global illumination. It is written in the C programming language.
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  • 8
    Erica is an interior design Java application for quickly choosing and placing furniture on a house.
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  • 9
    Gaia is an modern high level open source C++ GPU library.
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  • 10
    Lux Render is a new GPL/Open Source unbiased render engine.
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  • 11
    Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build. Also includes accessory tools for managing builds and ports of your game product.
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  • 12

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
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  • 13
    Cross-platform C# OpenGL .NET Winform Control. waglx allows to use OpenGL on a WinForm Control without knowledge in operating systems OpenGL initializations. The waglx applications can be run from the same binary on any platform using Mono.
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  • 14
    Project working on a portable implementation of the Khronos OpenGL SC API specification.
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  • 15
    Project Water is a multiplayer war simulation game containig our game engine (developed simultaneously) which is meant to be independent of this game and possibly used in our future projects.
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  • 16
    The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
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  • 17
    LibLightning is an approach to reimplement Mark Sibly's Blitz3D SDK as a portable Open Source Library.
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  • 18
    Application for inserting a timecode (like SMTP timestamps) into a picture sequence - in general a sequence of rendered single images with blender and company. It can be used for cutting purposes, delay measurement or simply as an effect.
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  • 19
    Partykewl is a performance oriented particle library for video games that comes with an nice visual editor.
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  • 20
    OgrePx set the link between 3d engine Ogre and PhysX Physics System. WARNING! Now, there no any stable release, and I don't recommend you to download anything. Check it at July 2008.
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  • 21
    Anepsosis is a skill based 3D MMORPG placed in a fantasy world of levitating islands inspired by ancient Greece arts, architecture and mythology. For more informations visit http://anepsosis.org
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  • 22
    PhotoCloud is a tool to browse and a navigate for datasets composed of (a) a collection of registered images and (b) a 3D model over which images are aligned. The 3D model can be a point-cloud, triangle mesh. PhotoCloud is based on a client/server architecture and it is scalable: very large dataset (both in terms of (a) and (b) can be handled.
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  • 23
    Hard Coded Pinball started from a VPForum discussion about how to make the best playing video pinball possible.
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  • 24
    Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correc
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  • 25
    What is HRTP anyway? HRTP is a ray tracer with lots of plugins. Why this name? HRTP stands for "Hyperion Ray Tracing Project". I chose this name based on Hyperion, a greek God of Light
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