Showing 720 open source projects for "source"

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  • 1
    Teddy is general graphics library and space-roleplaying game framework.
    Downloads: 0 This Week
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  • 2
    A library of algorithms for general purpose use to alter representations of 3D meshes. Currently tested in the GNU/Linux and Win32 environments. C++ STL, OpenGL, GLUT, VRML97.
    Downloads: 0 This Week
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  • 3
    NFJE is a 3D graphics library in java suitable to build applets for JDK1.1 compliant browsers as well as OpenGL graphics (through GL4Java). NFJE provides a level of abstraction so that the "business logic" is totally independent of the renderer used.
    Downloads: 0 This Week
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  • 4
    Ruby scripts grow 3D fractals and render them with PovRay, OpenInventor and YASRT. Includes (rough) ports of Lauren Lapre's LPARSER to GNU C++. Includes a RubyTk "sketch" output for quick previews as you edit a script.
    Downloads: 0 This Week
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  • 5
    J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
    Downloads: 0 This Week
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  • 6
    tdmagic is an Open Source library for scripted procedural modeling, texturing and animation.
    Downloads: 0 This Week
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  • 7
    Project closed ! Please use JOGL. http://jogamp.org OpenGL[tm] for Java[tm], formerly known as GL4Java, supports Java with a native OpenGL mapping. The OS native OpenGL functionality is avaiable from
    Downloads: 3 This Week
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  • 8
    gMax graphic tools for jMax
    Downloads: 0 This Week
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  • 9
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
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  • 10
    An Open Source Render compatible with the RenderMan Interface (currently version 3.2) from Pixar and highly expandable, with addition of geometric plug-ins, hidder plug-ins, output device plug-ins, and Shading Language extension plug-ins.
    Downloads: 0 This Week
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  • 11
    Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
    Downloads: 0 This Week
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  • 12
    Pyplace is a toolkit which helps Python developers to render data as isometrically viewed 'places' around which the user can navigate. The look and feel by version 1 will be similar to an early UO or AOE, but only a few unit sprites & no network
    Downloads: 0 This Week
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  • 13
    Raytracing rendering engine written in Java. Plug it into a modeling environment, or programmatically create a scene. Uses Constructive Solid Geometries (CSG), bounding boxes, and fully extensible design (at least eventually).
    Downloads: 0 This Week
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  • 14
    Smoke is a C++ Mac/Win game library built on top of OpenGL and parts of the Whisper application framework.The first test app will be a 3D WorldForge client.
    Downloads: 0 This Week
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  • 15
    Cross platform raytracer that accepts scene description scripts written in GML. The scripts have the ability to handle functions, recursion and binding.
    Downloads: 0 This Week
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  • 16
    Raytrace is designed to be a completely platform independant Raytracer which includes a Gui interface. Designed and written in Sun Microsystem's Java language.
    Downloads: 6 This Week
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  • 17
    A dialect-neutral Smalltalk library which supports communication with NMEA enabled devices, such as GPS receivers. The initial specific target device will be a Magellan GPS315 receiver.
    Downloads: 0 This Week
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  • 18
    An object oriented Java package that can be used to store 3-D graphs and perform various functions on them, arranging nodes with a spring embedder and generating VRML output. Visit http://vrmlgraph.i-scream.org.uk for documentation and examples.
    Downloads: 0 This Week
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  • 19
    The DDG Toolkit is a Library of C++ classes to build real time 3D graphics applications. The main application of the DDG Toolkit is the DDG Terrain Engine.
    Downloads: 0 This Week
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  • 20
    A universal 3D game engine designed to be portable, powerful, flexible, and easily extendable through an extensive plugin system.
    Downloads: 0 This Week
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  • 21
    The purpose of the project is to develop a quantitative medical imaging & visualization program for use on brain MR, DTI and MRS data. It is a joint project of the Kennedy Krieger Institute & the Johns Hopkins University, Psychiatric Neuroimaging Lab
    Downloads: 0 This Week
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  • 22
    The GLOW Toolkit is a cross-platform user interface framework for building interactive applications using OpenGL or similar APIs. It provides an object-oriented API and an extensible library of cross-platform widgets.
    Downloads: 0 This Week
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  • 23
    This will be an RPG engine for single player RPG's, using OpenGL
    Downloads: 0 This Week
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  • 24
    Kobayashi Maru is a free, expandable, portable, multi-theme Open Source 3D-Space Fight Simulator in the traditions of games like Elite, X-Wing vs. Tie-Fighter or Wing Commander. KobayashiMaru is portable to any platform featuring OpenGL.
    Downloads: 0 This Week
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  • 25
    A C++ raytracer library.
    Downloads: 0 This Week
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