Open Source Mac 3D Rendering Software - Page 22

3D Rendering Software for Mac

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  • 1
    The SEL project has a high aim to build a 3D game engine which is Simple, Easy to Learn. All SAMPLE text in this area are placeholders for layout reference only.
    Downloads: 0 This Week
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  • 2
    SPARK Particle Engine
    SPARK is an advanced particle engine written in C++ It is designed to be generic and to be integrated in any rendering engine. Some rendering modules have already been designed for OpenGL, Irrlicht and SFML
    Downloads: 0 This Week
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  • 3
    A 3D virtual world engine (community, town, planet and spaced-based) using the NetBeans platform and Java3D
    Downloads: 0 This Week
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  • 4

    STL viewer

    STL Viewer for java

    STL 3D object file viewer for java. - install unzip distributed stlviewer*.zip - run go into the directory run: java -jar stlviewer.jar In Windows and various OS, you may be able to run it by simply double clicking on the jar file. Navigation - holding / dragging the left mouse button rotates the model - holding / dragging the right mouse button pan the model - rotating the mouse wheel forward moves away from the model / backward moves towards the model - clicking home on the toolbar reverts to the initial view - Pre-requisites Release 0.9.0 Java 11 JDK/JRE. Some JDK/JRE broke the right button pan function. If you encounter the issue, try Tools > "fix mouse interactions" Release 0.8.0 Java 8 JDK/JRE. this is the previous working release. If you are running Java 8, use this release. - note - review readme.md and the various files in distributed files for further details
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  • 5

    Sarcoex's Blender Web Interface

    A simple web interface for Blender, for rendering animations..

    A simple web interface for Blender, for rendering animation with clusters. "Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License."
    Downloads: 0 This Week
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  • 6
    ScGraph is a 3D graphics server for SuperCollider. It's new home is https://github.com/scgraph/
    Downloads: 0 This Week
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  • 7
    A basic ray tracer written in the Scala language. Features includes photon mapping and a frontend written in Groovy. Planed features are volumetric lighting and shadow photons.
    Downloads: 0 This Week
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  • 8
    The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
    Downloads: 0 This Week
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  • 9
    The self-assembling structure simulator is a project to simulate the building of arbitrary 3D shapes from identical triangular components
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  • 10
    Sh is a predecessor to the RapidMind Multi-core Development Platform, a metaprogramming language for programmable GPUs. It is the result of research at the University of Waterloo Computer Graphics Lab.
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  • 11
    The project will produce a small standalone Java application which will allow a user to convert ESRI Shapefiles (.shp) to the Google Earth KML format. This will allow ESRI Shapefile points, lines, and polygons to be viewed in Google Earth.
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  • 12
    The simple graphics system (SGS) is a basic z-buffer based polygon rasterizer library.
    Downloads: 0 This Week
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  • 13
    Simulation of star movements with great visualizations of flights through star fields.
    Downloads: 0 This Week
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  • 14
    The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
    Downloads: 0 This Week
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  • 15
    An 3D Object Oriented Open-Source Engine focused on making real 3D games. Expect all up-to-date 3D features including those nice vertex and pixel shaders. Written in C++ with OpenGL, of course.
    Downloads: 0 This Week
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  • 16
    Sketch GT aims to be an extensible, API-independent and platform independent 3D graphics toolkit intended to be used for, but not limited to game development for the Iowa State University's Game Developers Club.
    Downloads: 0 This Week
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  • 17
    Open Source and Portable object oriented software for 3D digital image segmentation and visualization. Pipes and Filters Architechture. Implemented in C++, and uses FLTK, VTK, ITK, TCL (plugins), and pipeline filters implemented in XML. DICOM support.
    Downloads: 0 This Week
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  • 18
    ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
    Downloads: 0 This Week
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  • 19
    Slut is a programming framework for generative, synthetic, interactive, network-enabled graphics. THIS IS AN OLD PROJECT. But since you are interested in it you should check out the SceneExpression project: http://labs.nortd.com/sx/
    Downloads: 0 This Week
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  • 20
    A dialect-neutral Smalltalk library which supports communication with NMEA enabled devices, such as GPS receivers. The initial specific target device will be a Magellan GPS315 receiver.
    Downloads: 0 This Week
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  • 21
    Smoke is a C++ Mac/Win game library built on top of OpenGL and parts of the Whisper application framework.The first test app will be a 3D WorldForge client.
    Downloads: 0 This Week
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  • 22
    SoftArt has been moved to google code server. Check http://code.google.com/p/softart/ please.
    Downloads: 0 This Week
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  • 23
    Software Renderer

    Software Renderer

    A shader-based software renderer written from scratch in C89

    This is a shader-based software renderer written from scratch in C89 with minimal dependencies, available for Windows, macOS, and Linux. Pre-built binaries for Windows, macOS, and Linux are available for download from the Releases page. To build the software renderer from source, a C89 compiler and development files for your window system are required. Install Visual Studio with C++ support and run build_win32.bat. If the software renderer is launched without arguments, one of the available scenes will be chosen randomly. To display a specific scene, additional arguments should be supplied. Metallic-roughness workflow. Specular-glossiness workflow. Image-based lighting (IBL). Orbital camera controls. PBR material inspector. Perspective correct interpolation. Depth testing. Alpha testing. Alpha blending. Cubemapped skybox. Skeletal animation. Tangent space normal mapping.
    Downloads: 0 This Week
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  • 24
    3D library for Windows/Linux/Mac platform. The library requires SDL&OpenGL.
    Downloads: 0 This Week
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  • 25
    Fully plugin-enabled internationalized skinnable Java3D modeller/animator
    Downloads: 0 This Week
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