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XEngine is a platform- and rendering-API-independent 3D engine for real-time visualization with support for programmable graphics pipeline architectures implemented in C++. Platforms: Windows, Linux. APIs: OpenGL 1.3+, Direct3D 8.1, Direct3D 9.0
OpenTree Library is a cross-platform, engine-independent library which provides 3d tree generation for real-time applications such as games and visualization software.
This Ada-binding to OpenGL aims at providing the latest OpenGL features in a collection of Ada packages.
Hopefully it will evolve into a thick binding if time permits.
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Smoke is a C++ Mac/Win game library built on top of OpenGL and parts of the Whisper application framework.The first test app will be a 3D WorldForge client.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.