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kicad 3D is aimed to add 3D realistic feature on kicad pcb CAD
...STEP AP214 and VRML models parametric generated available at:
https://github.com/easyw/kicad-3d-models-in-freecad/tree/master/cadquery/FCAD_script_generator
production release is based on http://bazaar.launchpad.net/~kicad-product-committers/kicad/product/ with few differences aimed to export 3D and 3D manipulating
stable release is based on kicad 4022 stable version
kicad 3D adds the 3D realistic rendering of 3D pcb objects and board with copper layers and drill.
Thanks to Dr. Thomas Spindler that did the 3D code...
I just managed to give pre-builds in windows and add some tricky features to adapt the rendering to low level video cards and improving wrl importing and exporting.
sourcecode to build for linux and osx
option to export wrl with pcb board
wrl to step conversion howto
The main download link is the installer for the compiled application. NOTE: The help files are accessible from within the application, from the main menu. The sourcecode is bundled separately.
Gimpel3D converts single images or frame sequences into stereoscopic 3D using a combination of traditional approaches and a proprietary projective modeling system.
The user works in true proportional space where the scene can be viewed from any location. The scene is edited geometrically in space using tools specifically designed to work with the perspective projection of the image.
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A collection of Java ports of open source terrain and solar system generation packages. Code has been extensively refactored, extended and documented. GPL License with exception for required libraries.
Core3D is a lightweight framework for developing robust 3D Visualization and Simulation applications.
The Core3D library provides structure and organization to speed up application development. Tightly coupled or interrelated functionalities are partitioned into groups. These groups ensure there is a separation of concerns. For example, the description of shapes and visual characteristics of a scene are separated from code that renders the scene on different graphics hardware. This code...
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Mac OS X and Windows OpenGL 3D Engine tools, content and code to create games and applications. Newton physics, OpenAL sound with OGG Vorbis, Lua, Revolution, written in C.
loadmd2_chung is a dll to load 3D md2 models into openGL
loadmd2 chung is a dll to load 3D md2 animated models into openGL. It is written in compiled freebasic, but can be called by any other current programming language , as c++ or LibertyBasic.
Simple java code for demonstrating 3D Volume rendering concepts. Can render a 3D model (represented by a 3D primitive data buffer) in a Maximum Intensity projection, Minimum Intensity projection and Surface rendering mode with specified look up table for color coding.
POVColor is a visual color and gradient picker for POV-Ray. It allows the user to visually pick the color and/or gradient and automatically generates the output code needed by POV-Ray.
ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
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The project will provide a Cocoa framework to interface OpenGL in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D
tkBacktracer is a cross-platform interactive visualization tool to explore the tool motions in RS-274D "G-code" CNC files used in computer controlled milling and manufacturing.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
Activision and Raven are releasing this code for people to learn from and play with. This code is copyright Activision 1996-1998 Originaly release 6 Jan 1999 under a different EULA. This source is released under GNU GPLv2.
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java sourcecode. The modeler is also a simple scene graph API.
Fully customizable and configurable global illumination ray tracer written in C++. H-RT is a research project aimed at comparing popular and less popular light reflection models.
You can obtain the sourcecode of H-RayTracer at (Mercurial repository):
https://bitbucket.org/bayger/hrt
Code libraries and media files contributed by Whoola, Inc. Includes Whoola Cyberspace, a virtual reality web browser with fly-through hyperlinks. The sourcecode includes a COLLADA loader for Xith. Click on the "Home Page" link above to install.
Ocelot3D is a 3D Engine based on DirectX9. It uses direct3D features and it's full integrable with d3d code. You can also extend the engine thanks to the virtual hineritance structure
UPDATE: Chromium is no longer updated or maintained. The project is frozen.
Chromium is a flexible framework for scalable real-time rendering on clusters of workstations, derived from the Stanford WireGL project code base.
Muli3D is a rendering library which implements features of current graphics hardware in software. The focus is on ease of use and clear code; therefore Muli3D is best suited for research and teaching.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.