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TankCoders is a project which consists in the development of a Networked Virtual Environment 3D for war tanks battle simulation. The tanks of the battle can be controlled by autonomous agents written in AgentSpeak(L) language from Jason interpreter.
Raytracer written in C++ with antialiasing and procedural textures under terms of LGPL. You can enable specular reflection in primary ray, choose between orthographic and perspective projection, switch between a couple of methods of antialiasing.
The Parallel Compositing library enables developers to write scalable 3D graphics applications. The library does sort-last compositing, and works on both clusters and SMP machines. The API aims to be the MPI of parallel compositing.
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The SEL project has a high aim to build a 3D game engine which is Simple, Easy to Learn. All SAMPLE text in this area are placeholders for layout reference only.
My application is a Grid Computing application that interfaces POV-Ray (http://www.povray.org/) with the framework JPPF (http://www.jppf.org) . With my JppfPov you can use the potentialities of a grid computing network to make rendering task.
A Windows tool for converting any TrueType font into a format suitable for use on 3D hardware. Template output system. Merging of visually identical characters. Aggressive atlasing. Anisotropic scale to support frame buffers with non-square pixels.
Jirr is a Java binding of the incredible Irrlicht Engine. Its aim is to get a state-of-the -art and high performance open source and cross platform 3D engine for Java programmers.
Curl 3D Gallery creates virtual world parsing Google sketchup kml file!
You can put images and links, touch walls, go up the stairs,and take an elevator in Curl 3D Gallery.
This application based on Curl language.
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Activision and Raven are releasing this code for people to learn from and play with. This code is copyright Activision 1996-1998 Originaly release 6 Jan 1999 under a different EULA. This source is released under GNU GPLv2.
OpenJSGL reimplements key parts of OpenGL in JavaScript to allow 3D graphics in a Web browser without plug-ins. OpenJSGL uses the <canvas> tag as its viewport, and works in browsers that support <canvas>, such as Firefox, Safari/WebKit, and Opera.
The Frustum Culling technique in a 3D scene works by not rendering hidden objects thus saving processing time. It implements a procedural generated scene with a height map loader where user can move the real camera and the virtual camera.
Lumina is a crossplatform IDE for OpenGL GLSL shaders. The flexible ECMA script based language is used for tools and rendering controll. It enables shader based animation, building renderer prototypes for deferred shading, depth peeling or HDR rendering.
This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
vrNav2 is an easy-to-use 3D scene navigation program for viewing and navigating 3D models in a virtual reality environment. It runs under Windows and Linux, on Linux tiled displays and on the Mac. It works with both architectural scientific models.