Showing 3 open source projects for "processor"

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    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    ...The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel SSE/SSE2/SSE4 and AVX/AVX2/AVX-512 (32/64-bit x86 ISAs), ARMv7 NEON/NEONv2, ARMv8 AArch32 and AArch64 NEON, SVE (32/64-bit ARM ISAs), MIPS 32/64-bit r5/r6 MSA and POWER 32/64-bit VMX/VSX (little/big-endian ISAs) are mostly implemented (/w horizontal reductions) although scalar improvements, wider SIMD vectors with zeroing/merging predicates in 3/4-operand instructions are planned as extensions to current 2/3-operand SPMD-driven vertical SIMD ISA. ...
    Downloads: 1 This Week
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  • 2
    The project implemented a Whitted-style ray tracer on the Cell processor in C language to utilize utmost power of the processor.
    Downloads: 0 This Week
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  • 3
    LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
    Downloads: 0 This Week
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