Showing 211 open source projects for "libamd.so.1"

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  • 1
    Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
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  • 2
    GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.
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  • 3
    This will be an RPG engine for single player RPG's, using OpenGL
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  • 4
    The PowerPov rendering tool is more than a graphical front-end to PovRay. It includes scripting capabilities and even allows one to use embedded code in PovRay files, thus making easy to use complex and repetitive shapes.
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  • 5
    The OpenGL Class Library (GLCL) is intented to be a set of C++ classes, available through static and dynamic libraries, that will allow the developer to create OpenGL applications using C++ quickly.
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  • 6
    3D rendering SDK for Linux
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  • 7
    Raytracer for the CellBE architecture, ie Playstation :].
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  • 8
    Development of an open-source 3D game involving animals and mayhem.
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  • 9
    Walking a 3D World in java/jogl realised with shader lv3 know-how using cg
    Downloads: 0 This Week
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  • 10
    Erica is an interior design Java application for quickly choosing and placing furniture on a house.
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  • 11
    The aim of BackwardX is to implement the API of DirectX on Linux such that games can be easily ported from Windows to Linux.
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  • 12
    Irrswig is a project to create many language bindings for the Irrlicht rendering engine using the swig binding generator.
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  • 13
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  • 14
    A collection of macros for POV-Ray to convert isosurface objects (typically complex and consumes a lot of render time) into simpler mesh objects, increasing render time at the expense of scene parsing time.
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  • 15
    RealityFramework is a graphics (Irrlicht .NET CP), sound (openAL), physics (Newton Dynamics), scripting (LUA) and networking (Lidgren) solution for multimedia applications.
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  • 16
    Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
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  • 17
    LibLightning is an approach to reimplement Mark Sibly's Blitz3D SDK as a portable Open Source Library.
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  • 18
    Basic framework for doing better GL demos
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  • 19
    Importance-driven rendering on GPU using polygons instead of volumetric data.
    Downloads: 0 This Week
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  • 20
    PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an rendering engine. It does focus on physically accurate results.
    Downloads: 0 This Week
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  • 21
    SIGGARA (Simple GPU Accelerated Realtime RAytracing Renderer) is a simple rendering engine implementing a bunch of raytracing algorithms. Later we will use CUDA to render directly on the Graphicscard GPU
    Downloads: 0 This Week
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  • 22
    Hard Coded Pinball started from a VPForum discussion about how to make the best playing video pinball possible.
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  • 23

    Lux3DEngine

    Игровой движок на OpenGL 4.1

    Игровой движок ( Games Engine ) с гибким управлением компонентами движка, графикой OpenGL 4.1, GPCPU OpenCL 1.0, звуком OpenAL и набором инструментов для комфортной разработки игр.
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  • 24
    A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
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  • 25
    Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
    Downloads: 0 This Week
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