Showing 1131 open source projects for "source-han"

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  • 1
    Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
    Downloads: 0 This Week
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  • 2
    LaminarChaos is an MD2 mesh renderer and animation library for OpenGL. MD2 meshes are the Quake2 animated mesh file format. LaminarChaos makes it easy for you to incorporate animated avatars and creatures into your 3D gaming world.
    Downloads: 0 This Week
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  • 3
    Tartan is an OpenGL texture manager library written in C/C++. It handles loading textures from file, for example from tga and pcx, and making them available to OpenGL.
    Downloads: 0 This Week
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  • 4
    FractalSpline renders complex prim shapes to OpenGL. This is useful in streamed 3d environments, such as OSMP (http://metaverse.sf.net), because using complex prims is a very bandwidth efficient method of providing 3d image data.
    Downloads: 0 This Week
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  • 5
    CO2 is a real-world simulator development package that integrates currently available technologies in order to provide an ever wanted environment for those who want to build simulators/games. The package includes an IDE called VisualGameBuilder.
    Downloads: 0 This Week
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  • 6
    SDL based OpenGL Virtual Machine for games and software.
    Downloads: 0 This Week
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  • 7
    Downloads: 2 This Week
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  • 8
    Bindenlicht is a Java(tm) binding for the Irrlicht Engine, bringing a high quality open source 3D engine to the Java(tm) platform.
    Downloads: 0 This Week
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  • 9
    A 100% platform independent 2D/3D hybrid engine complete with networking (via BSD Sockets), database support (using MySQL), built-in webserver (again via BSD Sockets), graphics (via OpenGL and Cg for Shaders), sound (via OpenAL) and window management.
    Downloads: 0 This Week
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  • 10
    libQGLViewer is a C++ library based on Qt that eases the creation of OpenGL 3D viewers.
    Downloads: 0 This Week
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  • 11
    SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
    Downloads: 8 This Week
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  • 12
    sdljava is a java binding to the SDL library.
    Downloads: 0 This Week
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  • 13
    Visualization system using the "Verse" 3D network protocol, runs also on the PocketPC/WinCE
    Downloads: 0 This Week
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  • 14
    liblvt is a small, portable, object-oriented library designed to simplify the creation of 2D and 3D graphics applications for education and demonstration.
    Downloads: 0 This Week
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  • 15
    NGN is an open source and cross platform realtime 3D graphics engine.
    Downloads: 0 This Week
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  • 16
    Muse is a PhotoRealistic RenderMan Š compliant renderer that is based on the REYES rendering architecture. Features include : Scan-Line Rendering, NURBS, Global Illumination, Programmable Shading, Motion Blur.
    Downloads: 0 This Week
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  • 17
    gljava is a full OpenGL binding for Java
    Downloads: 0 This Week
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  • 18
    A Java-Implemented game engine using OpenGL. As this is my first ever game engine, it shouldn't be too exceptional.
    Downloads: 0 This Week
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  • 19
    Cal3D is a skeletal based 3d character animation library written in C++ in a platform-/graphic API-independent way.
    Downloads: 2 This Week
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  • 20
    This is a simple .NET based raytracer, built to test mono/.net speed in raw calculations. It can produce some nice pictures too.
    Downloads: 0 This Week
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  • 21
    Java 3D engine. Applet demo is available at the project homepage.
    Downloads: 0 This Week
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  • 22
    C++ wrapper and extension of OpenGL. Provides Scene Graphing natively and cross-platform development through "glue" libraries. "glues" available so far; Qt, X11, GLUT, SDL, Allegro (with AllegGL ), with Win32 to come. Base library depends on OpenGL only.
    Downloads: 0 This Week
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  • 23
    Use map data to plan hikes or explore new areas. Includes 3D maps of terrain rendered in real-time; trace trails across the terrain and get height verses distance profiles; tile together adjacent maps to create seamless map areas. Reads USGS SDTS files.
    Downloads: 0 This Week
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  • 24
    OpenPTC is a portable frame-buffer library for computer graphics programmers (C/C++/Java)
    Downloads: 0 This Week
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  • 25
    This is a multi platform network render queue manager for Lightwave 8 accessible through a web browser
    Downloads: 0 This Week
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