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Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
CyberVRML97 for Java is a development package for VRML97/2.0 and Java3D programmers. Using the package, you can easily read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
CyberVRML97 for C++ is a development library of VRML97/2.0 applications. Using the library, you can read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
libgtk3dcanvas is a Gtk set of widgets to build easily simple 3D scene render engines.
You can add items (balls, stick, polygone, ...) like on libgnomecanvas, and then, you can declare several camera (OpenGL, Direct3d...) to render it.
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GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp
The OpenGL Class Library (GLCL) is intented to be a set of C++ classes,
available through static and dynamic libraries, that will allow the
developer to create OpenGL applications using C++ quickly.
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The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
OOGL is a set of simple C# object wrappers to OpenGL handles. The classes in OOGL are designed as a object oriented utility library to provide some basic 3d graphics services.
These services include WinForms like GUI services and skeletal animation.
Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
OgrePx set the link between 3d engine Ogre and PhysX Physics System. WARNING! Now, there no any stable release, and I don't recommend you to download anything. Check it at July 2008.