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A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
Slut is a programming framework for generative, synthetic, interactive, network-enabled graphics. THIS IS AN OLD PROJECT. But since you are interested in it you should check out the SceneExpression project: http://labs.nortd.com/sx/
The tunnel fighter game is made using CrystalSpace. The game is about freeing the hyperspace tunnels of an alien menace. It should work on any platform CS supports. You can play from a 1st or 3rd person perspective.
LET'S 3D! (Little Easy Techniques for Simple 3D) is a library that helps developers to create 3D games/apps in a few lines of python code.It features a lightwave loader,quadtree frustum culling,movement management,improved camera class etc. Check it out
r42 is a raytracer written in Java. The core rendering engine is OS independend. Planned is a graphical user interface based on the eclipse RCP and the Java3D framework and distributed rendering support.
Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
LaminarChaos is an MD2 mesh renderer and animation library for OpenGL.
MD2 meshes are the Quake2 animated mesh file format.
LaminarChaos makes it easy for you to incorporate animated avatars and creatures into your 3D gaming world.
Tartan is an OpenGL texture manager library written in C/C++.
It handles loading textures from file, for example from tga and pcx, and making them available to OpenGL.
FractalSpline renders complex prim shapes to OpenGL.
This is useful in streamed 3d environments, such as OSMP (http://metaverse.sf.net), because using complex prims is a very bandwidth efficient method of providing 3d image data.
CO2 is a real-world simulator development package that integrates currently
available technologies in order to provide an ever wanted environment for
those who want to build simulators/games. The package includes an IDE called
VisualGameBuilder.
SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
liblvt is a small, portable, object-oriented library designed to simplify the creation of 2D and 3D graphics applications for education and demonstration.
Muse is a PhotoRealistic RenderMan Š compliant renderer that is based on the REYES rendering architecture. Features include : Scan-Line Rendering, NURBS, Global Illumination, Programmable Shading, Motion Blur.