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A tool for visualizing regular polytopes in stereographic projection. Capabilities include: a large database of Coxeter polytopes, 6-axis motion control, animation, fly-though, stereo viewing, high-res capture, depth-blur, and many style options.
Liquid is a tool for translating Maya scenes into another renderer's scene description. Various RenderMan-compliant renderers are supported. For more information please see the project homepage.
yadra - yet another distributed rendering application
A Network-Render-Tool for Blender. A Java based, platform-independent tool, for rendering animations of blender in a network. Easy setup (no SMB/CIFS-Connections). Web-Interface.
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A software tool enabling the user to browse through an image stack created by a confocal microscope. Points can be plotted through the stack, producing a digital 3D representation, which can be viewed in 3D and compared with other plots.
BMfont OpenGL C implementation. Integrate any TrueType font converted to a bitmap with this lightweight library. Fit to use with AngelCode's BMFont tool.
tkBacktracer is a cross-platform interactive visualization tool to explore the tool motions in RS-274D "G-code" CNC files used in computer controlled milling and manufacturing.
InnerWorld is a landscape builder for Blender, the 3D modeling tool. Using a graph editor terrains can be generated from Blenders noise functions and from external sources. Objects can automatically placed dependent of the terrains geometry.
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ProteinShader is a molecular visualization tool that can produce illustrative renderings of proteins that approximate what an artist might create using pen and ink. This free platform-independent program is written in Java and OpenGL Shading Language.
A Windows tool for converting any TrueType font into a format suitable for use on 3D hardware. Template output system. Merging of visually identical characters. Aggressive atlasing. Anisotropic scale to support frame buffers with non-square pixels.
avoCADo is a 3D design and modeling program (CAD) which aims to be a collaborative tool with an intuitive user interface for both engineers and artists alike. avoCADo is open source under the GPL.
Tool kit to use with RenderMan(R) compatible renderers. Include Blender->RIB exporter, shader editor, procedural geometry generators and other useful tools.
A high performance visualization tool for stars and particles able to run on Beowulfs. Rendering step is implemented separately and optimized for SSE, compatible with OpenGL. Navigation mechanism with quaternions. Ten color maps, sobel contour detect
A 3D data visualization tool, specializing in the display of robotically collected point, range, and volumetric data. Provides a very flexible framework for different file formats and visualization parameters.
Triangle mesh tool and library. Primary features include generation from mathmatical equation, decimation or edge reduction, clipping, and interactive viewer.
The X3DToolKit is a developer's API that allows you to load X3D files into a logical graph. That graph can then be traversed and converted into your favorite Graphic Scenegraph or can be rendered using X3DTK's OpenGL scenegraph.
NOTE: Use Fltk_Contour insted this code! FMesh is a simply scientific data visualization tool based on OpenGL. FMesh can generate 2D and 3D graph of contour and color maps for any (x,y,z) scattered data set, many other options are included.
osgDesigner is a graphical tool used to modify an OpenSceneGraph (OSG) scene using the osgIntrospection framework. OpenSceneGraph developpers will be able to extend osgDesigner at need using (editor | render | osgIntrospection wrapper) plugin system.
Uwp is a phase unwrapping tool which uses Ghiglia adapted algorythms to create 3d models out of wrapped phase distributions. Uwp is also able to compare the performance of those algorythms in quantitative and qualitative terms.
mrLiquid is a tool for translating Maya scenes into another renderer's scene description. Currently it provides support for mental ray and provides a very direct level of compatability with maya2mr.
This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.