Showing 41 open source projects for "3d graph"

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  • 1
    Togra is a high-level approach to 3D application scripting using Python and OpenGL. Rather than providing direct access to OpenGL calls, Togra allows users to script a call graph, then evaluates this call graph in C. This gives easy, fast 3D graphics.
    Downloads: 0 This Week
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  • 2
    A mini 3D computer graphics C++ cross-platform library (LGPL). Providing the minimum set of 3D objects: vector, point, transformation matrix, and quaternion. Suitable for students who are learning 3D concepts, or 3D gurus who like to build a scene-graph.
    Downloads: 0 This Week
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  • 3
    2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
    Downloads: 2 This Week
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  • 4
    Vanilla is an Open Source realtime rendering engine under windows and linux. It uses opengl or d3d for rendering and features flexible scene graph, plugin-in based object management system, intergrated c-like scripting system and more.
    Downloads: 1 This Week
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  • 5
    Framework for 3d simulation, or only 3d rendering. It provides a scene graph architecture for rendering and allow easy simulation using entities. (not maintened)
    Downloads: 0 This Week
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  • 6
    SGL is a cross-platform, C++, scene graph API for real-time visualization (e.g., vis-sim, gaming, scientific modelling, GIS apps). It manages all the data needed to render a 3D scene using OpenGL.
    Downloads: 0 This Week
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  • 7
    OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
    Downloads: 0 This Week
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  • 8
    Designed for non-expert scientists considering to use VR, Aura presents an easy-to-understand C++ API that extends basic available low-level graphics facilities like OpenGL or Direct3D with scene graph management paradigms and a VR programming framework.
    Downloads: 0 This Week
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  • 9
    Teddy is general graphics application framework/library. Current features include windowing system and a simple scene graph library.
    Downloads: 0 This Week
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  • 10
    CyberVRML97 for Java is a development package for VRML97/2.0 and Java3D programmers. Using the package, you can easily read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
    Downloads: 0 This Week
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  • 11
    CyberVRML97 for C++ is a development library of VRML97/2.0 applications. Using the library, you can read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
    Downloads: 0 This Week
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  • 12
    GG+ is an object-oriented extension to Open Scene Graph providing graphical user interfaces (GUI). GG+ uses the facilities provided by Open Scene Graph to manage and display the graphical user interface in OpenGL
    Downloads: 0 This Week
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  • 13
    PyPLIB provides Python bindings to PLIB's Simple Scene Graph and Geometry libraries. Requires Python 2.1+ and Boost 1.27.0.
    Downloads: 0 This Week
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  • 14
    The Scene Graph Benchmark project consists of a suite of tests that evaluate both the capabilities and the performance of the many scene graph libraries that are currently available.
    Downloads: 0 This Week
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  • 15
    An object oriented Java package that can be used to store 3-D graphs and perform various functions on them, arranging nodes with a spring embedder and generating VRML output. Visit http://vrmlgraph.i-scream.org.uk for documentation and examples.
    Downloads: 0 This Week
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  • 16
    Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
    Downloads: 0 This Week
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