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This project is in the field of Computer Graphics. It provides C++ classes to compute accessibility shading on 3D objects. It uses ray tracing to compute accessibility values and stores the result in 2D textures maps.
J2RGF is a Java Framework for managing graphical objects. It contains different rendering options and viewing abilities (stretch or zoomable/movable view). All objects are placed in a raster for easy rendering and positioning.
The aim of this project is to develop a 3D mobile navigation app for hikers and cyclists using OpenStreetMap and NASA SRTM data. It's also intended to build a desktop version allowing users to preview a walk or bike ride before they go.
Ve3D is a VRML/Open Inventor model viewer. It's an scene composition program since it has tools to manipulate and hide models. It supports active stereo display.
An open source game engine written in C++. This game engine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
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ANUGA viewer is a graphical 3D rendering program suitable for animating the sww output files from the Finite Volume hydrodynamic modelling package ANUGA.
A simple C++/GLUT application.
It was builded a scene consisting in an island in the middle of the ocean with a lighthouse on it. Day and night effects has been modeled too, together with an animated ocean and a rotating lighthouse lamp.
This project is intended to all the 3Ds Max(c) users, who are looking for a Open Source project, with the same GUI, and in other platforms like Linux or OS X.
Quick3dApplet - a java applet for displaying interactive 3d on a webpage. This is a fast renderer that should be viewable on most browsers without the viewer having to load extra plugins (uses java 1.1). It can read the 3ds model format.
GEONE (Game One Engine) is a game engine, core of the 'Skull Game' developed in parallel with the engine. GEONE es un motor de juegos, la base de 'Skull Game', desarrollado en paralelo con el motor.
tkBacktracer is a cross-platform interactive visualization tool to explore the tool motions in RS-274D "G-code" CNC files used in computer controlled milling and manufacturing.
FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.
N3D is a library for 3D related programs, including the related mathematics, primitives, scene graph and environment adapters (OpenGL via Tao, Direct3D).
Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...