Showing 313 open source projects for "mp.3"

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  • The CalAmp Telematics Cloud is a dependable secure platform that is the solid foundation for your telematics needs. Icon
    Optimize Your Fleet Management. Track All Your Assets. Seamlessly Leverage IoT Data Into Your Processes.
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    Premier Construction Software

    Premier is a global leader in financial construction ERP software.

    Rated #1 Construction Accounting Software by Forbes Advisor in 2022 & 2023. Our modern SAAS solution is designed to meet the needs of General Contractors, Developers/Owners, Homebuilders & Specialty Contractors.
  • 1
    Java framework for the Renderman (c) Interface (http://www.pixar.com/renderman/) to transforms RIB into a XML format.
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  • 2
    The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
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  • 3
    NetBlend is a full featured network rendering system for Blender, made from the ground up in C++. Take full advantage of the computers on your network, to slash render times.
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  • 4
    OOGL is a set of simple C# object wrappers to OpenGL handles. The classes in OOGL are designed as a object oriented utility library to provide some basic 3d graphics services. These services include WinForms like GUI services and skeletal animation.
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  • Enable remote access to your apps, desktops, and files on any device. Icon
    Enable remote access to your apps, desktops, and files on any device.

    Enable remote and hybrid work for your organization

    Get the most cost-efficient and scalable remote access and application delivery solution. Create secure digital workspaces that users can access with just a web browser.
  • 5
    Cross-platform Multiplayer First Person Shooting 3D Tank Game with OpenGL and OpenAL.
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  • 6
    s3d is a 3d network display server which can be used as 3d desktop environment. Project was moved to http://s3d.sf.net/ to prevent data loss after the 31.12.2011. --- https://developer.berlios.de/forum/forum.php?forum_id=37450
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  • 7

    voluminium

    Expermients in adaptive image generation

    voluminium is a library for efficiently visualising "image functions" (ie any function which returns a color given a 2D position) by adaptive sampling, reconstruction and continuous refinement.
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  • 8
    Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
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  • 9
    What is HRTP anyway? HRTP is a ray tracer with lots of plugins. Why this name? HRTP stands for "Hyperion Ray Tracing Project". I chose this name based on Hyperion, a greek God of Light
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  • Speech-to-Text APIs Icon
    Speech-to-Text APIs

    Large Language AI models combined with speech recognition, all with a single API.

    Businesses use Speechmatics worldwide to accurately understand and transcribe human-level speech into text regardless of demographic, age, gender, accent, dialect, or location in real-time and on recorded media. Combining these transcripts with the latest AI-driven speech capabilities, businesses build products that utilize summarization, topic detection, sentiment analysis, translation, and more.
  • 10
    The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
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  • 11
    Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
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  • 12
    This program written in C/C++ will construct a triangluated surface from a set a 3d contour points using the OpenGL API, GLUT and GLUI libraries.
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  • 13
    A Scriptable 3D Graphics modeler and renderer. By defining points and shapes in a 3-dimensional coordinate system, one can create a scene very quickly and easily a simple scripting language. The scene can then be animated and be added special effects.
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