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Cloud tools for web scraping and data extraction
Deploy pre-built tools that crawl websites, extract structured data, and feed your applications. Reliable web data without maintaining scrapers.
Automate web data collection with cloud tools that handle anti-bot measures, browser rendering, and data transformation out of the box. Extract content from any website, push to vector databases for RAG workflows, or pipe directly into your apps via API. Schedule runs, set up webhooks, and connect to your existing stack. Free tier available, then scale as you need to.
NFJE is a 3D graphics library in java suitable to build applets for JDK1.1 compliant browsers as well as OpenGL graphics (through GL4Java). NFJE provides a level of abstraction so that the "business logic" is totally independent of the renderer used.
Project closed ! Please use JOGL. http://jogamp.org OpenGL[tm] for Java[tm], formerly known as GL4Java, supports Java with a native OpenGL mapping. The OS native OpenGL functionality is avaiable from
GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
An object oriented Java package that can be used to store 3-D graphs and perform various functions on them, arranging nodes with a spring embedder and generating VRML output. Visit http://vrmlgraph.i-scream.org.uk for documentation and examples.
This little tool reads various GO-formats (starting with SGF-parser) and will write a POV (Persistance of Vision) - file. The file can be rendered using POV, so the resulting image will be a high-res raytraced go-board.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)
Conic Planet is a CGI application which renders a photo-realistic real-time image of the Earth and other planets. It has support for Azimuthal, Mercator, Mollweide, Orthographic, and Rectangular projections. It also shows the current cloud covering.
DISCONTINUED SimSimSim offers help for writing simulation-like programs,
by taking care of mundane issues such as managing the display
window, 3D rendering (X, OpenGL, etc), simulation control (start/stop),
random number generation, settings, message l
LxDoom is a version of the classic fps game Doom by id Software.
Specifically, it's an engine for playing Doom levels, based on the source
code released by id Software. It aims to be free, reliable, portable, and
support a wide range of levels.
Anepsosis is a skill based 3D MMORPG placed in a fantasy world of levitating islands inspired by ancient Greece arts, architecture and mythology. For more informations visit http://anepsosis.org
An Eclipse plugin for editing and managing textures for POV-Ray (Persistence of Vision Raytracer). Inspired by TextureView and is an addition to PovClipse.
Spirits of Runeyard is a new concept of online graphics role playing game.
It's a game placed in a fantasy world between swords and magic, where every player can live a second life or simply enjoy to play a new type of gameplay.
What is HRTP anyway? HRTP is a ray tracer with lots of plugins. Why this name? HRTP stands for "Hyperion Ray Tracing Project". I chose this name based on Hyperion, a greek God of Light
VisTer is system for terrain and landscapes visualization. It is graphical scene editor with built-in java3d renderer, which may be used in your java3d application. VisTer is based on plug-in system, so you can easily develope and test our own algorithms
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
PhotoCloud is a tool to browse and a navigate for datasets composed of (a) a collection of registered images and (b) a 3D model over which images are aligned. The 3D model can be a point-cloud, triangle mesh. PhotoCloud is based on a client/server architecture and it is scalable: very large dataset (both in terms of (a) and (b) can be handled.
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.