Showing 4 open source projects for "3d component delphi"

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  • 1
    Jmol

    Jmol

    An interactive viewer for three-dimensional chemical structures.

    Over 1,000,000 page views per month. Jmol/JSmol is a molecular viewer for 3D chemical structures that runs in four independent modes: an HTML5-only web application utilizing jQuery, a Java applet, a stand-alone Java program (Jmol.jar), and a "headless" server-side component (JmolData.jar). Jmol can read many file types, including PDB, CIF, SDF, MOL, PyMOL PSE files, and Spartan files, as well as output from Gaussian, GAMESS, MOPAC, VASP, CRYSTAL, CASTEP, QuantumEspresso, VMD, and many other quantum chemistry programs. ...
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    Downloads: 604 This Week
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  • 2
    VueGL

    VueGL

    Vue.js components rendering 3D WebGL graphics reactively with three.js

    VueGL is a component library for rendering 3D graphics with Vue.js and three.js. Using VueGL, you can handle WebGL very easily. In addition, drawn graphics are responsively re-rendered when detecting data changes. Vue.js is one of the very popular frameworks for building web apps or interactive websites. three.js is a 3D graphics library to uses WebGL.
    Downloads: 0 This Week
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  • 3
    xeogl

    xeogl

    A WebGL-based 3D engine for technical visualization

    xeogl is an open source JavaScript library from xeolabs for 3D model visualization on WebGL. It gives you tools to create interactive 3D worlds in your browser. Load models from formats like glTF or OBJ, or generate them programmatically. Navigate them with the camera and script them with Javascript, to build compelling 3D presentations. Load multiple models. Isolate/move/emphasize objects. Camera navigation controls. Camera animations (flyto, follow, path etc). Emphasis effects (wireframe,...
    Downloads: 0 This Week
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  • 4
    HTML GL

    HTML GL

    Get as many FPS as you need and amazing effects by rendering HTML/CSS

    60 FPS and amazing effects by rendering HTML/CSS in WebGL, framework agnostic. HTML GL solves "the slow DOM problem" by creating WebGL representations of DOM elements and hiding actual DOM after. This speeds up HTML/CSS animations and transformations by using 3D hardware acceleration and allows to apply OpenGL effects as modern 3D games have. Using HTML GL you still work with HTML/CSS as you are common to, but DOM elements are just facades to their WebGL representations. These GPU...
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