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This project was designed as fork of Arbaro tree generator. But later it was totally rewritten since 1.0.7 version.
Main goal is creating tree generator which can create tree modes to be used in computer games(low poly).
An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
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This project serves as a base for Java Game Engines. It contains abstract loaders (models, textures, etc.), a rich and easy input system, and much more. to help you build your own engine and to maintain compatibility between engines (using JAGaToo).
Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
a java based software to convert 2D to 3D images. These 3D images can be viewed by Red-Cyan glasses.
SUPPORT ME BY GETTING A COPY OF J3DMAKER FOR ANDROID FROM HERE:
https://play.google.com/store/apps/details?id=com.deepakpk.j3dmaker
GLGraphics is a library for the Processing programming language that offers a number of classes to simplify the handling of OpenGL textures, GLSL shaders and off-screen rendering inside Processing.
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O3-RWS is the Reporting Workstation of the Open Three ( O3 ) Consortium. O3-RWS is an OpenSource, IHE based, Internationalized, Modular and Portable Image Display.
Support for jgeom, the java geometry graphics library using NURBS
jgeom has been republished here under an LGPL license, with permission of the original author.
Bundled binary libraries are also include Java3D.
This is a widely used library and stable. More documentation, examples and information to follow!
This Eclipse plugin help you to create, edit and verify your GLSL (OpenGL Shading Language) and NVidia CG vertex and pixel shaders directly inside the Eclipse IDE. Each shader can be edit in an editor with syntax color with error/warning markers.
A collection of Java ports of opensource terrain and solar system generation packages. Code has been extensively refactored, extended and documented. GPL License with exception for required libraries.
We define a simulant or (a bioinformant) as a software agent which serves as an
assistant for a scientist. Simulants/Bioinformants will help
scientists to manage, process and analyze their data,
based on knowledge specific to the context and the domai
PovClipse is an eclipse editor plugin for Povray (Persistence of Vision Raytracer) scene- and include files. It features syntax highlighting, code folding, code assist, outline view as well as running Povray or MegaPOV using render configurations.
A small library made of one class (one method and one constructor) which takes two BufferedImages, the width and the height of the final image to produce a full anaglyph image from the images provided.
Java software graphic library providing a simple 3D real-time render system, a skeletal animation system, a files loading system (OBJ and Milkshape3D ASCII), a collision management system and a real-time game management system. Available for Java 1.5 and more.
Projeto Desenvolvido pela UNB/FGA/LIS para a padronização da linguagem de desenvolvimento utilizadas nos simuladores de RV ligados à área da saúde, como Core Biopsy etc..
https://github.com/jchai3d/jchai3d
GpsPrune is a java application to view and manage coordinate data, eg from GPS units. With it you can load a variety of text and Xml formats, view the data (in 2d and 3d), edit and convert the data, correlate photos and audio, create charts and more.
Simple java code for demonstrating 3D Volume rendering concepts. Can render a 3D model (represented by a 3D primitive data buffer) in a Maximum Intensity projection, Minimum Intensity projection and Surface rendering mode with specified look up table for color coding.
several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).