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...I wrote it over three years ago, and wrote it in quite a hurry when I did. If you compare this stuff with my GPE code, its like night and day.
Well, hopefully somebody learning to work with OGRE or to program in C++, might find it useful
A mini 3D computer graphics C++ cross-platform library (LGPL). Providing the minimum set of 3D objects: vector, point, transformation matrix, and quaternion. Suitable for students who are learning 3D concepts, or 3D gurus who like to build a scene-graph.
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.