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Error to trace to log to deploy. One click. No SSH.
Catch the cause before the pager goes off.
AppSignal links every error to the trace, the trace to the log, the log to the deploy that shipped it.
Create 3D scenes linked together in short films through simple menus. .
Installation instructions in readme.txt in files tab.
1-Scene/ backstage
Open and close scenes. Choose background, generate a terrain, set lights, fog, camera position, sky picture, scene duration.
2-Draw/ placement
Import objects (OBJ, C3D, 3DS), or create shapes (sphere, cone, etc...).
React Adopt is a small TypeScript library for composing multiple React render-prop components into a cleaner interface. It was created to solve the problem of nested render-prop callbacks, which can make React code harder to read and maintain. The library provides a simple adopt method that combines results from a mapper into a single render function. It supports use cases involving multiple render-prop utilities, React Context consumers, custom render handling, mapper-based prop shaping,...
Ycad is a library of CAD functions in Java. Currently only DXF is supported for reading, viewing and writing. The DXF drawing may be rendered to a Graphics object for printing or imaging.
Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux.
Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format.
Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
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It consists of two modules.
First module is a command line program which takes as input a truetype font (or other type) and extracts in an output png image the requested font glyphs. An xml used as input preferences and an xml or binary created as output with glyph properties.
Second module is a OpenGL library to render such fonts. It is very abstract and very simple. Basically it is like a snippet.
GpsPrune is a java application to view and manage coordinate data, eg from GPS units. With it you can load a variety of text and Xml formats, view the data (in 2d and 3d), edit and convert the data, correlate photos and audio, create charts and more.
3D medical image platform for visualization and image processing. Segmentation with Levels sets. Surface reconstruction with marching Cubes, textureMapping and Raycasting,DICOM support. Integration environment for VTK, ITK and vtkInria3D under wxWidgets
T3D2 - Terrain Track Thermal Data Displayer. Takes 3D GPS tracks and displays the flights over 3D Digital Elevation Data along with pixel data mapped over the terrain. Analyzes the flight for thermals. Checks if a pilot flew optimal.
A basic ray tracer written in the Scala language. Features includes photon mapping and a frontend written in Groovy. Planed features are volumetric lighting and shadow photons.
EGL is a pure java 3D Graphics API which was designed for J2ME mobile devices and based on CLDC 1.0 only, which provided OpenGL-like interface and supports basic 3D pipeline and texture.
XEland (Cross Eye Landscape generator) is a Java/Swing program which generates 3D landscapes as stereo pair images for cross eye viewing. It can be used as simple texture generator too. Original XEland was a Gnome application written in C++.
Ghia is a 3d library which allows consumers to switch between various software and hardware renderers. Software renders include zbuffer texturemapping, z-sorting polys and a wireframe. Simple scenes rendered in 30 fps with the texture mapped renderer.
The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
The project will produce a small standalone Java application which will allow a user to convert ESRI Shapefiles (.shp) to the Google Earth KML format. This will allow ESRI Shapefile points, lines, and polygons to be viewed in Google Earth.
The OpenGL OBJ Loader is an 'OBJ' mesh loader & viewer.<br>It is written in C++ and uses OpenGL & SDL.<br>The project's second iteration reads vertex, normal, texture, and mtl data.<br>Note: the 'OBJ' file format is known by most modern 3D modelers.
2D, 3D object indexes (Quadtree, Octree, Quadtree with object radius indexation), fast geometry find functions, template classes with embedded 2D, 3D indexation and fast search features.
Mythox Rendering System is an open source photorealistic renderer employing radiosity, ray tracing, photon mapping, BSSRDF and will support
Max, Maya as a plugin. It will run under both Windows and *NIX.
Myrmidon tracer is a 2 in one projetcs as it will in a first time implement a fully functional raytracer using CSG, different light model(Phong, Cook Torrance, Ward...) and other BRDF.
The second part of the project is the use of Photon mapping techniqu
JetSteam-3D is 3D GIS technology developed by Alchemedia. that allows the streaming of image,DEM,X3D,and WFS data to an applet. The javascript enabled applet allows the creation of 3D enabled WebGIS applications using typical AJAX techniques.
Our goal with this project is to create a fully featured raytracer with the added ( and main ) feature of handling implicit surfaces. Photon Mapping / Caustic Rendering will also be included, as well as a Qt/OpenGL based GUI.