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Muli3D is a rendering library which implements features of current graphics hardware in software. The focus is on ease of use and clear code; therefore Muli3D is best suited for research and teaching.
Doris is a Lua script driven OpenGL viewer with GUI widget extensions. Lua is a fast, powerful, portable scripting language. Lua bindings are provided to OpenGL, GLUT, GLUI (a GL widget library) and Luasocket (networking).
Vanilla is an Open Source realtime rendering engine under windows and linux. It uses opengl or d3d for rendering and features flexible scene graph, plugin-in based object management system, intergrated c-like scripting system and more.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
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2D, 3D object indexes (Quadtree, Octree, Quadtree with object radius indexation), fast geometry find functions, template classes with embedded 2D, 3D indexation and fast search features.
The fst2v5d package converts data stored in the Canadian RPN Standard File (FST) format into Vis5D format. FST files, commonly used to store meteorological data, are scanned by fst2v5d to generate both 4D fields and independent topography input files.
StateGL++ is an abstraction layer hiding OpenGL implementation details such as stack depths and attribute settings and allowing pushing and popping of lights and materials. With StateGL you don't have to worry about GL_MAX_*STACK_DEPTH.
OpenSim - Open Simulator. Primarily a 3D simulator for multiple indoor and outdoor mobile robots. Includes 3D real-time rendering (via OSG) and a physics engine (via ODE). Current emphasis is on manipulators.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.
TinyGL on SDL is a free implementation of TinyGL library (mini-openGL) under multiplatform SDL library. Also, it is a fixed-point fast implementation for low platform as GP32 console.
OGLFT is an interface library between OpenGL and FreeType 2 for rendering text. It supports all font file types supported by FreeType 2. Text can be rendered as bitmap, anti-aliased grayscale pixmaps, as outlined and filled polygons, or as 3D solids.
Milk Engine is a flexible engine suitable for almost any game. Milk Engine will contain everything needed to develop a game, even for the newbie. Yet its very useful for advanced users. Its based on OpenGL and SDL, therefore its also cross-platform.
A library in the tradition of openGL and glut that makes it easy to use 3D skeleton objects (like robots, ships, people etc) in openGL programs. Currently the objects are best created with Glazier (glazier.sourceforge.net)
The 3ds to java converter is a 3ds loader for java3d. It uses the C-library lib3ds to convert files into a format that can easily be read into java, solving many of the bugs other 3ds loaders for java3d have.