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The OpenGL Extension Wrangler Library is a simple tool that helps C/C++ developers initialize extensions and write portable applications. GLEW currently supports a variety of operating systems, including Windows, Linux, Darwin, Irix, and Solaris.
now gnu-ized, gcc-4.7.4 or gcc-10.2.0
A raytracer does not require custom code for (shadows, mirrors) like GL: it uses physics to simulate light to make realistic images, leaving one to specify only what is in the scene. (at a cost of speed)
Rayshade is a 1990's raytracer, a great one back then (and still useful).
Rayshade has an excellent easy to read yet informative User's Guide that other's could not help but copy from. (html of guide is in...
A tool that uses OpenCL to procedurally generate 3D models
The SuperShaper is an interactive tool to manipulate 3D meshes created from a "Trigonometry Formula" in real-time. The created mesh of up to a million vertices can be morphed interactively.
The model is displayed in 3D, allowing customising the rendering.
Export to 3DS and OBJ file formats is supported.
x3d render library is a 3d graphics framework with implementation of several useful rendering algorithms: a rasterization renderer(with implementation of both builtin software rendering & opengl hardware rendering); a path tracing renderer(cpu based)
x3d demoscene is a framework and tool chains dedicated in animation production. x3d render library is used for the rendering component
A small simple system for 3d line drawings in LaTeX.
Sketch is a small, simple system for producing line drawings of two- or three-dimensional solid objects and scenes. It began as a way to make illustrations for a textbook after we could find no suitable tool for this purpose. Existing scene processors emphasized GUIs and/or photo-realism, both un-useful to us. We wanted to produce finely wrought, mathematically-based illustrations with no extraneous detail. The input language is reminiscent of PSTricks, so will be easy to learn for current PSTricks users.
BMfont OpenGL C implementation. Integrate any TrueType font converted to a bitmap with this lightweight library. Fit to use with AngelCode's BMFont tool.
A high performance visualization tool for stars and particles able to run on Beowulfs. Rendering step is implemented separately and optimized for SSE, compatible with OpenGL. Navigation mechanism with quaternions. Ten color maps, sobel contour detect
A 3D data visualization tool, specializing in the display of robotically collected point, range, and volumetric data. Provides a very flexible framework for different file formats and visualization parameters.
Triangle mesh tool and library. Primary features include generation from mathmatical equation, decimation or edge reduction, clipping, and interactive viewer.
The Tequila engine is a game engine developed by the mexican game development community. The purpose of the engine is to make a tool that is flexible and intuitive that can be adapted to multiple genres. The goal of the engine is to be learning tool.