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Use map data to plan hikes or explore new areas. Includes 3D maps of terrain rendered in real-time; trace trails across the terrain and get height verses distance profiles; tile together adjacent maps to create seamless map areas. Reads USGS SDTS files.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
The fst2v5d package converts data stored in the Canadian RPN Standard File (FST) format into Vis5D format. FST files, commonly used to store meteorological data, are scanned by fst2v5d to generate both 4D fields and independent topography input files.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
+MF (Extended Media Format) is a new standard formating style/script for images and block text. It is like a mix of JavaScript and CSS to provide animation in a small file.
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TinyGL on SDL is a free implementation of TinyGL library (mini-openGL) under multiplatform SDL library. Also, it is a fixed-point fast implementation for low platform as GP32 console.
A 3D hardware shader language, which is really open source and
replaces CG,CGFX,HLSL and similar tools, is cross platform and truly
vendor independent.
GLE is a library of C functions that draw
extruded surfaces, including surfaces of revolution,
sweeps, tubes, polycones, polycylinders and helicoids.
GLE uses the OpenGL(R) API to perform the actual rendering.
A library in the tradition of openGL and glut that makes it easy to use 3D skeleton objects (like robots, ships, people etc) in openGL programs. Currently the objects are best created with Glazier (glazier.sourceforge.net)
The 3ds to java converter is a 3ds loader for java3d. It uses the C-library lib3ds to convert files into a format that can easily be read into java, solving many of the bugs other 3ds loaders for java3d have.
A networked 3D Open-source engine based on OpenGL. A modular approach is taken to allow for other APIs/platforms to be supported. (Look at the documetation for help compiling).
L3D is a 3D library for developing OpenGL applications under Linux. The library has a mail event loop with callbacks and Camera And Path Classes exist to produce cinematic camera movement. FPS entities are in construction
The Elixir Engine is going to be a set of libraries useful for game programming under the Win32 platform. It covers from underground tasks like resource managing and console commands to higher tasks like graphics, sound and input.
libgtk3dcanvas is a Gtk set of widgets to build easily simple 3D scene render engines.
You can add items (balls, stick, polygone, ...) like on libgnomecanvas, and then, you can declare several camera (OpenGL, Direct3d...) to render it.
This is a 3dfx gl driver project with direct gl software to hardware rendering within the driver, supporting voodoo1/rush/2/banshee/3/4/5 in 1 driver. It is intended to be a replacement for driver/gl combinations currently available.