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With Ingo Wald's permission, XFRT has been created to provide a free (LGPL), high-performance library that is application source-compatible with the OpenRT api .
Open Source Remote Sensing OSSIM project, pronounced "awesome", will leverage existing algorithms/tools/packages from the open source community in construction of the ultimate Remote Sensing/Image Processing/GIS package. osgPlanet extends OSSIM and Op
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A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
"Extreme Graphics Library" egl is a project which aims towards being a serious competitor to MesaGL. The main language will be C++, and it will be ported to all main platform. Developers are needed, please mail me: mail4johnvATyahooDOTcom
Triangle mesh tool and library. Primary features include generation from mathmatical equation, decimation or edge reduction, clipping, and interactive viewer.
An object-oriented 3D game engine with many features as: shader driven renderer, scene graph, game object management, resource management, input system. The engine is designed with ease of use and flexibility in mind to support different types of games.
This library is meant for high performance calculations for science or 3D games/rasterizers using SIMD instructions of x86 processors to allow an unparalleled level of optimization. This takes advantage of MMX, 3DNow!, 3DNow!+/MMX+, & SSE/SSE2/SSE3/SSSE3
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x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W
The Tequila engine is a game engine developed by the mexican game development community. The purpose of the engine is to make a tool that is flexible and intuitive that can be adapted to multiple genres. The goal of the engine is to be learning tool.
GtkGLExt is an OpenGL extension to GTK+. It provides additional GDK objects which support OpenGL rendering in GTK+, and GtkWidget API add-ons to make GTK+ widgets OpenGL-capable.
Yogur is a an add-on to the OpenGL Character renderer, GLC for short. It provides additional GLC measurement metrics, convertion between string encodings and generic selection of font properties.
Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
GLplot is a Mathematics function plotting program based on OpenGL. It can be used to plot functions in 3 dimensions. The results are not as good as Mathematica or Matlab but it gives a good example or OpenGL programming.
Doris is a Lua script driven OpenGL viewer with GUI widget extensions. Lua is a fast, powerful, portable scripting language. Lua bindings are provided to OpenGL, GLUT, GLUI (a GL widget library) and Luasocket (networking).
Tartan is an OpenGL texture manager library written in C/C++.
It handles loading textures from file, for example from tga and pcx, and making them available to OpenGL.
C++ wrapper and extension of OpenGL. Provides Scene Graphing natively and cross-platform development through "glue" libraries. "glues" available so far; Qt, X11, GLUT, SDL, Allegro (with AllegGL ), with Win32 to come. Base library depends on OpenGL only.