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A small simple system for 3d line drawings in LaTeX.
Sketch is a small, simple system for producing line drawings of two- or three-dimensional solid objects and scenes. It began as a way to make illustrations for a textbook after we could find no suitable tool for this purpose. Existing scene processors emphasized GUIs and/or photo-realism, both un-useful to us. We wanted to produce finely wrought, mathematically-based illustrations with no extraneous detail. The input language is reminiscent of PSTricks, so will be easy to learn for current...
System Prototype to make 3D reconstruction solution using stereo images. It works with common cameras and not require large amount of memory during the images processing. It provides a low cost solution to educational environments with low budgets.
The program grib2v5d converts the content of a grib file (a format used for exchanging meteorological model fields) into a file that can be viewed with Vis5d, a popular program for 3-D visualisation of meteorological fields.
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several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples.
VisualCube is a volumetric display out of 6*6*6 voxels, where each voxel get's represented by a 2-color LED. This project includes a bunch of tools used to control this peace of hardware, by taking advantage of the VisualCube library.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
LDraw utility for creating replacement minifig head .DAT part files with inline POV code for improved renderings in POV-Ray. ML-Cad or your LDraw editor of choise will ignore the inline code and show the parts just as before.
LdGlite exists to render images of models made out of Lego bricks in a platform
independent manner. It requires the LDRAW brick library and uses OpenGL as
the graphics engine.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
Preparation of GPS routes and analysis of GPS logs in the context of outdoor sports (biking, skiing, trecking, gliding, geocaching, mountaineering). Our hope is to have a multi platform, multi GPS file and map format software.
Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...
glomp is an open source multipipe OpenGL library. Its intent is to automatically distribute 3D graphics computations over multiple graphics card on the same machine.
The Parallel Compositing library enables developers to write scalable 3D graphics applications. The library does sort-last compositing, and works on both clusters and SMP machines. The API aims to be the MPI of parallel compositing.
AVRCNC is a CNC-Controller based on an ATMega8 and some other (cheap) hardware. Main advantages compared to L297+L298 are: - simpler to build - easier to expand - mega8 controlls motors directly - no time-critical tasks on PC
Open Source Remote Sensing OSSIM project, pronounced "awesome", will leverage existing algorithms/tools/packages from the open source community in construction of the ultimate Remote Sensing/Image Processing/GIS package. osgPlanet extends OSSIM and Op
A high performance visualization tool for stars and particles able to run on Beowulfs. Rendering step is implemented separately and optimized for SSE, compatible with OpenGL. Navigation mechanism with quaternions. Ten color maps, sobel contour detect
An object-oriented 3D game engine with many features as: shader driven renderer, scene graph, game object management, resource management, input system. The engine is designed with ease of use and flexibility in mind to support different types of games.
UPDATE: Chromium is no longer updated or maintained. The project is frozen.
Chromium is a flexible framework for scalable real-time rendering on clusters of workstations, derived from the Stanford WireGL project code base.