Vivid Engine 2 is an open source 3D Engine coded using C# and C++.
Vivid Engine 2. Rewrote from the ground up.
Vivid Engine is a 3D engine, and several tools to facilitate the creation of apps and games for Windows and soon XBox One+.
You can support development of Vivid3D Via patreon - https://www.patreon.com/vivid3d
With the above, you can achieve both 2D and 3D games, with advanced rendering techniques with minimal fuss and set up required. All pixel shaders are already coded and a part of the engine.
A tool for finding missing or corrupt images in a sequence. Also generates basic statistics from Exif data. Targeting time-lapse and render-farm users when using post-processing tools such as After Effects.
This Windows application supports compilation of FX effect files and HLSL shader files using fxc command line compiler included in DirectX SDK. You can compile many files at time or one file with different settings.
a 3D game development framework base on Microsoft XNA. it contains game level editor, 3d model exporters and some other tools which is helpful to create a 3d interactive game^^ (Moved to CodePlex)
An easy to use managed graphics engine. Utilises OpenGL, Direct3D9, and Xna through an abstraction layer. Accompanied by a number of other helpfull tools, for example to simplify input and networking.
FIEUI is a combination of a utility library and tools, for Managed DirectX 9. It is built on top of Direct3D and written in C#. It provides a high level solution for creation and integration of 2D user interface overlays. UI data files are XML based.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.