Showing 11 open source projects for "visual studio code"

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  • Our Free Plans just got better! | Auth0 Icon
    Our Free Plans just got better! | Auth0

    With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

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  • Nectar: Employee Recognition Software to Build Great Culture Icon
    Nectar: Employee Recognition Software to Build Great Culture

    Nectar is an employee recognition software built for the modern workforce.

    Our 360 recognition & rewards platform enables everyone (peer to peer & manager to employees alike) to send meaningful recognition rooted in core values. Nectar has the most extensive rewards catalog so users can choose from company branded swag, Amazon products, gift cards or custom reward types. Integrate with your other tools like Slack and Teams to make sending recognition easy. We support top organizations like MLB, SHRM, Redfin, Heineken and more.
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  • 1
    Open3D

    Open3D

    A modern library for 3D data processing

    ...Open3D was developed from a clean slate with a small and carefully considered set of dependencies. It can be set up on different platforms and compiled from source with minimal effort. The code is clean, consistently styled, and maintained via a clear code review mechanism. Open3D has been used in a number of published research projects and is actively deployed in the cloud. We welcome contributions from the open-source community. GCC 5.X and later on Linux. XCode 10+ and later on OS X 10.14+. Visual Studio 2019 and later on Windows.
    Downloads: 7 This Week
    Last Update:
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  • 2
    UE Viewer

    UE Viewer

    Viewer and exporter for Unreal Engine 1-4 assets

    ...Please note that the "official" project's name is "UE Viewer", and a short unofficial name of the project is "model" (it was left from the older name "Unreal MODEL viewer"). UE Viewer is a viewer for visual resources of games made with Unreal engine. Currently, all engine versions (from 1 to 4) are supported. We are using our own build system to compile UE Viewer. You may find a Perl script in Tools/genmake. This script generates makefiles from some human-friendly project format. After that you may build generated makefile using 'nmake' for Visual Studio or 'make' for gcc.
    Downloads: 76 This Week
    Last Update:
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  • 3
    Irrlicht Lime

    Irrlicht Lime

    .NET wrapper for the Irrlicht Engine

    ...It wraps most of API available in native library, easily allowing you to use 2D/3D graphics in your app, written in C#, VB.NET or other .NET language. Currently Lime is being develop under Visual Studio 2010 with .NET Framework 4.0. It includes bunch of examples and IntelliSense documentation. Lime is not a distinct "engine", it is a wrapper with almost the same architecture witch native Irrlicht Engine has. You do not need to download/compile Irrlicht Engine, wrapper already has it and ready to be used straight from the box.
    Downloads: 0 This Week
    Last Update:
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  • 4
    EtiC Galaxy simulation

    EtiC Galaxy simulation

    Galaxy extraterrestrial life simulation

    ...EtiC is based on OpenGL / GLFW 3.2, runs on MSWindows 7 and MacOsX. Source code in C++, was developped using the Dev-C++ IDE and XCode.
    Downloads: 0 This Week
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  • Toast POS for Restaurants Icon
    Toast POS for Restaurants

    Built exclusively to provide a robust POS system for the restaurant and foodservice industry, with teams of all sizes.

    Restaurant success isn’t built on one thing — it’s about a thousand little things coming together, every shift, every service. From FOH to BOH and every moment in between, manage it all with the POS that knows restaurants.
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  • 5

    ProjectSpace(ESIEE)

    A 3D application in which you can move around in space

    This project comes with a Visual Studio solution
    Downloads: 0 This Week
    Last Update:
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  • 6
    CAPCOM's Street Fighter 4 character models C++ viewer. Uses DirectX9 and pure Win32 API. Animation code courtesy of revelation @ Xentax board. Original mxtk win32 layer by chUmbaLum sOft
    Downloads: 28 This Week
    Last Update:
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  • 7

    Core3D

    Minimalist 3D Scenegraph Management Framework

    ...Tightly coupled or interrelated functionalities are partitioned into groups. These groups ensure there is a separation of concerns. For example, the description of shapes and visual characteristics of a scene are separated from code that renders the scene on different graphics hardware. This code structure allows any developer to build a 3D application quickly without having to know much about rendering pipelines, event handling, threading, etc. The Core3D framework consists of a collection of very lightweight classes that model a complete 3D environment. ...
    Downloads: 0 This Week
    Last Update:
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  • 8
    Arkanoid 3D
    This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
    Downloads: 1 This Week
    Last Update:
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  • 9
    POVColor is a visual color and gradient picker for POV-Ray. It allows the user to visually pick the color and/or gradient and automatically generates the output code needed by POV-Ray.
    Downloads: 0 This Week
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  • Member Management Software for Labor Unions Icon
    Member Management Software for Labor Unions

    ​eMembership has everything you need to effectively manage your labor union.

    We built the first version of eMembership in 2008 to address a growing problem faced by labor unions – aging computer systems that no longer supported the organization or the industry. Our goal was to build a system that could evolve with the times. We used contemporary software and a modular design that can support the unique requirements of any organization. We host eMembership in our highly-redundant, SSAE-16 compliant data center, so we take care of hardware, software, operating systems, security patches, system monitoring, bandwidth, backups…while you focus on your core business.
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  • 10
    Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\" -junkieboo
    Downloads: 0 This Week
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  • 11
    Microsoft Visual C++ 6 code for a 3D renderer for Milkshape 3D objects.
    Downloads: 0 This Week
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