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A raytracer that tries to combine simplicity with power.
This project is aimed at designing a raytracer as powerful as povray with a simpler, more readable and more powerful SDL. The new SDL will basically be a fully blown interpreted language. Raytracing itself will be done in a shared library, allowing other software to use BrilliantAsReality's tracing abilities directly.
Envisioned features:
- scene description language should be:
- - easy to learn (KISS)
- - easy to use (common things can be described concisely)
- - Object oriented
- Image in image effects
- Quaternion based rotations (simple to use, of course!)
...
A plugin-based raytracer for educational and other use, supporting XML-format scenefiles, POVray and Polyray scenefiles. Other facilities it will offer include Lindermayer Systems, AVI/OGM (Ogg Vorbis)/Matroska animations and a Perl/PHP web interface
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Ruby scripts grow 3D fractals and render them with PovRay, OpenInventor and YASRT. Includes (rough) ports of Lauren Lapre's LPARSER to GNU C++. Includes a RubyTk "sketch" output for quick previews as you edit a script.
The PowerPov rendering tool is more than a graphical front-end to PovRay. It includes scripting capabilities and even allows one to use embedded code in PovRay files, thus making easy to use complex and repetitive shapes.