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...Written in C++, it is available under a liberal BSD license. There is a C API as well as bindings to various other languages, including C#, Python and D. Assimp loads all input model formats into one straightforward data structure for further processing.
GDS3D is a cross-platform 3D hardware accelerated viewer for chip layouts. Read standalone GDS files or use the Cadence plugin for easy integration with your Virtuoso environment.
Developed by PhDs of the IC-Design Group, University of Twente, The Netherlands
The GDS3D project is also hosted on Github: https://github.com/icdut24/GDS3D, but currently not actively maintained by us.
Forks can be found at https://github.com/trilomix/GDS3D and https://github.com/skuep/GDS3D
crossplatform multithreaded object-oriented render and audio engine
SH-Engine - crossplatform multithreaded object-oriented render and audio engine.
Based on OpenGL 3.
Support for Windows and Linux.
Contains 2D-graphics, 3D-scene and sound.
This is a set of utility libraries for use with the GLUT rendering system. Includes support for dialogs, fonts, 3D models, heightfields, input devices, and viewport management.
It consists of two modules.
First module is a command line program which takes as input a truetype font (or other type) and extracts in an output png image the requested font glyphs. An xml used as input preferences and an xml or binary created as output with glyph properties.
Second module is a OpenGL library to render such fonts. It is very abstract and very simple. Basically it is like a snippet.
A small library to create SDL 2 - OpenGL applications.
The purpose of the library is to help the programmer to easily create an application with an OpenGL context and to help monitoring keyboard and mouse input .
The library may be appropriate to start learning to code in opengl but not for big projects.
This version is like a small glut replacement but without routines for drawing geometric primitives or for creating pop-up menus.
Lembraco is a graphical editor that lets you load or create a 3D object and change its properties. Lembraco can load a midi file or listen to an external midi source. The incoming midi values are filtered and passed to the engine for event handling.
The SPIN (Spatial Interaction) Framework is a networked system for creating and managing interactive virtual environments. It contains a state server and several clients that provide visualization, layout & editing, management of input devices, etc.
The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
OpenSGToolbox is a collection of libraries that extend features on top of the OpenSG library. These features are: User Interface Particle System Animation Input Video and others.
Open5:Open Source Framework for Interactive Virtual Environment. Open5 proposes a modular architecture and a flexible event loop to fit any VR/MR/AR setup and to support multi-input configurations using Open Technologies such as OpenSG and OpenTracker.
An object-oriented 3D game engine with many features as: shader driven renderer, scene graph, game object management, resource management, input system. The engine is designed with ease of use and flexibility in mind to support different types of games.
MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W
A DirectShow wrapper supporting concurrent access to framebuffers from multiple threads. Useful for developing applications that require live video input from a variety of capture devices (frame grabbers, IEEE-1394 DV camcorders, USB webcams).
GLStereoPlayer is an OpenGL-based stereoscopic movie and image viewer application which supports various input format and rendering types. Standalone, embeddable ActiveX control and reusable simple glut based application versions are available.
Delta is a cross-platform game development kit, extended using plug-in modules. It primarily provides 3d rendering, but also provides classes for sound, input, etc. Currently only X-Windows/OpenGL support is available, the project being at pre-alpha stage
The Elixir Engine is going to be a set of libraries useful for game programming under the Win32 platform. It covers from underground tasks like resource managing and console commands to higher tasks like graphics, sound and input.
The visualization framework contains a scene graph to manage 3D objects. Processing of input data is handled by operators. Operators have ports which can be connected, so that the evaluted data is passed from one to the next operator.