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Schematic3d depicts analog circuits in three dimensional space. Third dimension for circuit element is added based on the voltage. It generates animation for transient simulation. (Values of voltages are taken from PSPICE software).
The Minimalist OpenGL Environment library provides platform independent aid for the very common tasks involved in lightweight OpenGL-based graphics applications.
Open Source Remote Sensing OSSIM project, pronounced "awesome", will leverage existing algorithms/tools/packages from the open source community in construction of the ultimate Remote Sensing/Image Processing/GIS package. osgPlanet extends OSSIM and Op
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3D cellular automata modelling software for large general purpose simulations. Uses custom scripts for rules and can distribute processing over several machines.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
GEM for Max/MSP is Max(cycling'74) external objects to render OpenGL-based graphics. This project is to port of GEM originally coded for pd (puredata).
NOTE: Use Fltk_Contour insted this code! FMesh is a simply scientific data visualization tool based on OpenGL. FMesh can generate 2D and 3D graph of contour and color maps for any (x,y,z) scattered data set, many other options are included.
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Ray aims to be a full-featured extensible raytracer portable among POSIX and Windows with native support for multi-threading and network distribution. It will provide a scene programming langage with a VM [more features to be added once available].
The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
An object-oriented 3D game engine with many features as: shader driven renderer, scene graph, game object management, resource management, input system. The engine is designed with ease of use and flexibility in mind to support different types of games.
The X3DToolKit is a developer's API that allows you to load X3D files into a logical graph. That graph can then be traversed and converted into your favorite Graphic Scenegraph or can be rendered using X3DTK's OpenGL scenegraph.
vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
The Landscape Composer is an experiment for the visualization of nature scenes in real-time. Emphases are among other things the modelling of trees and fields.
VTK.NET is a .NET wrapper for the Visualization Toolkit. With it, you can write Windows Forms applications in C#, managed C++, Visual Basic, or J#. It includes a Windows Forms Control for drag and drop design of forms.
R.I.S.E. is a state of the art engine and framework for the simulation and realistic image synthesis of natural phenomenon based on physics, biology and chemistry.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
Emma (Extensible Multi Media Architecture) is an open-source, modular, extensible, dynamic framework for declarative authoring and display of 2D and 3D interactive multimedia. It uses Lua for scripting and Ogre3D for rendering. http://www.emma3d.org
Real-time volumetric rendering of four dimensional scientific data using OpenGL.Phaser is tool for drawing Ternary Phase diagrams.User can rotate,zoom,cut surface with different planes,compare different data sets and draw error bars for each point.